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Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
BACKGROUND: In recent years, with the development of computer science and medical science, virtual reality (VR) technology has become a promising tool for improving cognitive function. Research on VR-based cognitive training has garnered increasing attention. OBJECTIVE: This study aimed to investiga...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
JMIR Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9631168/ https://www.ncbi.nlm.nih.gov/pubmed/36260388 http://dx.doi.org/10.2196/38315 |
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author | He, Danni Cao, Shihua Le, Yuchao Wang, Mengxin Chen, Yanfei Qian, Beiying |
author_facet | He, Danni Cao, Shihua Le, Yuchao Wang, Mengxin Chen, Yanfei Qian, Beiying |
author_sort | He, Danni |
collection | PubMed |
description | BACKGROUND: In recent years, with the development of computer science and medical science, virtual reality (VR) technology has become a promising tool for improving cognitive function. Research on VR-based cognitive training has garnered increasing attention. OBJECTIVE: This study aimed to investigate the application status, research hot spots, and emerging trends of VR in cognitive rehabilitation over the past 20 years. METHODS: Articles on VR-based cognitive rehabilitation from 2001 to 2021 were retrieved from the Web of Science Core Collection. CiteSpace software was used for the visual analysis of authors and countries or regions, and Scimago Graphica software was used for the geographic visualization of published countries or regions. Keywords were clustered using the gCLUTO software. RESULTS: A total of 1259 papers were included. In recent years, research on the application of VR in cognitive rehabilitation has been widely conducted, and the annual publication of relevant literature has shown a positive trend. The main research areas include neuroscience and neurology, psychology, computer science, and rehabilitation. The United States ranked first with 328 papers, and Italy ranked second with 140 papers. Giuseppe Riva, an Italian academic, was the most prolific author with 29 publications. The most frequently cited reference was “Using Reality to Characterize Episodic Memory Profiles in Amnestic Mild Cognitive Impairment and Alzheimer’s Disease: Influence of Active and Passive Encoding.” The most common keywords used by researchers include “virtual reality,” “cognition,” “rehabilitation,” “performance,” and “older adult.” The largest source of research funding is from the public sector in the United States. CONCLUSIONS: The bibliometric analysis provided an overview of the application of VR in cognitive rehabilitation. VR-based cognitive rehabilitation can be integrated into multiple disciplines. We conclude that, in the context of the COVID-19 pandemic, the development of VR-based telerehabilitation is crucial, and there are still many problems that need to be addressed, such as the lack of consensus on treatment methods and the existence of safety hazards. |
format | Online Article Text |
id | pubmed-9631168 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | JMIR Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-96311682022-11-04 Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis He, Danni Cao, Shihua Le, Yuchao Wang, Mengxin Chen, Yanfei Qian, Beiying JMIR Serious Games Original Paper BACKGROUND: In recent years, with the development of computer science and medical science, virtual reality (VR) technology has become a promising tool for improving cognitive function. Research on VR-based cognitive training has garnered increasing attention. OBJECTIVE: This study aimed to investigate the application status, research hot spots, and emerging trends of VR in cognitive rehabilitation over the past 20 years. METHODS: Articles on VR-based cognitive rehabilitation from 2001 to 2021 were retrieved from the Web of Science Core Collection. CiteSpace software was used for the visual analysis of authors and countries or regions, and Scimago Graphica software was used for the geographic visualization of published countries or regions. Keywords were clustered using the gCLUTO software. RESULTS: A total of 1259 papers were included. In recent years, research on the application of VR in cognitive rehabilitation has been widely conducted, and the annual publication of relevant literature has shown a positive trend. The main research areas include neuroscience and neurology, psychology, computer science, and rehabilitation. The United States ranked first with 328 papers, and Italy ranked second with 140 papers. Giuseppe Riva, an Italian academic, was the most prolific author with 29 publications. The most frequently cited reference was “Using Reality to Characterize Episodic Memory Profiles in Amnestic Mild Cognitive Impairment and Alzheimer’s Disease: Influence of Active and Passive Encoding.” The most common keywords used by researchers include “virtual reality,” “cognition,” “rehabilitation,” “performance,” and “older adult.” The largest source of research funding is from the public sector in the United States. CONCLUSIONS: The bibliometric analysis provided an overview of the application of VR in cognitive rehabilitation. VR-based cognitive rehabilitation can be integrated into multiple disciplines. We conclude that, in the context of the COVID-19 pandemic, the development of VR-based telerehabilitation is crucial, and there are still many problems that need to be addressed, such as the lack of consensus on treatment methods and the existence of safety hazards. JMIR Publications 2022-10-19 /pmc/articles/PMC9631168/ /pubmed/36260388 http://dx.doi.org/10.2196/38315 Text en ©Danni He, Shihua Cao, Yuchao Le, Mengxin Wang, Yanfei Chen, Beiying Qian. Originally published in JMIR Serious Games (https://games.jmir.org), 19.10.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included. |
spellingShingle | Original Paper He, Danni Cao, Shihua Le, Yuchao Wang, Mengxin Chen, Yanfei Qian, Beiying Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title | Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title_full | Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title_fullStr | Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title_full_unstemmed | Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title_short | Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis |
title_sort | virtual reality technology in cognitive rehabilitation application: bibliometric analysis |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9631168/ https://www.ncbi.nlm.nih.gov/pubmed/36260388 http://dx.doi.org/10.2196/38315 |
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