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Serious games for health promotion in adolescents – a systematic scoping review
Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with ‘serious games’ being included in classrooms to engage adolescents’ learning across a range of domains. A systematic scoping review of seriou...
Autores principales: | Andrew, Lesley, Barwood, Donna, Boston, Julie, Masek, Martin, Bloomfield, Lauren, Devine, Amanda |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9638273/ https://www.ncbi.nlm.nih.gov/pubmed/36373044 http://dx.doi.org/10.1007/s10639-022-11414-9 |
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