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Serious games for health promotion in adolescents – a systematic scoping review

Digital gaming has broad appeal globally, with a reported 2.7 billion gamers worldwide. There is significant interest in using games to enhance learning, with ‘serious games’ being included in classrooms to engage adolescents’ learning across a range of domains. A systematic scoping review of seriou...

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Detalles Bibliográficos
Autores principales: Andrew, Lesley, Barwood, Donna, Boston, Julie, Masek, Martin, Bloomfield, Lauren, Devine, Amanda
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9638273/
https://www.ncbi.nlm.nih.gov/pubmed/36373044
http://dx.doi.org/10.1007/s10639-022-11414-9

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