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Eye problems and musculoskeletal pain in Pokémon Go players
Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize. However, based on gaming and electronic media studies, intense involvement with PG is likely related t...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9652395/ https://www.ncbi.nlm.nih.gov/pubmed/36369515 http://dx.doi.org/10.1038/s41598-022-22428-1 |
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author | Kaczmarek, Lukasz D. Behnke, Maciej Dżon, Marzena |
author_facet | Kaczmarek, Lukasz D. Behnke, Maciej Dżon, Marzena |
author_sort | Kaczmarek, Lukasz D. |
collection | PubMed |
description | Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize. However, based on gaming and electronic media studies, intense involvement with PG is likely related to adverse phenomena, such as arm pain or eye-related problems. We aimed to test how PG use (problematic vs. non-problematic gaming and gaming time) is related to physical symptoms (pain in three body regions and computer vision syndrome). To dissect game-specific effects, we controlled for general problematic smartphone use, phubbing, and electronic media usage. PG players (N = 455) completed an online survey. We found that PG players with problematic game use reported more pain and vision problems. Problematic PG use was a better predictor of physical symptoms than PG gaming time and variables related to electronic media use. Problematic PG use and problematic smartphone use were correlated but independent predictors of physical symptoms. We conclude that the type of participation rather than the time spent playing predicts poorer physical health among PG players. |
format | Online Article Text |
id | pubmed-9652395 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-96523952022-11-15 Eye problems and musculoskeletal pain in Pokémon Go players Kaczmarek, Lukasz D. Behnke, Maciej Dżon, Marzena Sci Rep Article Individuals benefit from Pokémon Go (PG) gaming because this mobile augmented reality geolocation video game provides an attractive opportunity to increase physical activity outdoors and socialize. However, based on gaming and electronic media studies, intense involvement with PG is likely related to adverse phenomena, such as arm pain or eye-related problems. We aimed to test how PG use (problematic vs. non-problematic gaming and gaming time) is related to physical symptoms (pain in three body regions and computer vision syndrome). To dissect game-specific effects, we controlled for general problematic smartphone use, phubbing, and electronic media usage. PG players (N = 455) completed an online survey. We found that PG players with problematic game use reported more pain and vision problems. Problematic PG use was a better predictor of physical symptoms than PG gaming time and variables related to electronic media use. Problematic PG use and problematic smartphone use were correlated but independent predictors of physical symptoms. We conclude that the type of participation rather than the time spent playing predicts poorer physical health among PG players. Nature Publishing Group UK 2022-11-11 /pmc/articles/PMC9652395/ /pubmed/36369515 http://dx.doi.org/10.1038/s41598-022-22428-1 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Kaczmarek, Lukasz D. Behnke, Maciej Dżon, Marzena Eye problems and musculoskeletal pain in Pokémon Go players |
title | Eye problems and musculoskeletal pain in Pokémon Go players |
title_full | Eye problems and musculoskeletal pain in Pokémon Go players |
title_fullStr | Eye problems and musculoskeletal pain in Pokémon Go players |
title_full_unstemmed | Eye problems and musculoskeletal pain in Pokémon Go players |
title_short | Eye problems and musculoskeletal pain in Pokémon Go players |
title_sort | eye problems and musculoskeletal pain in pokémon go players |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9652395/ https://www.ncbi.nlm.nih.gov/pubmed/36369515 http://dx.doi.org/10.1038/s41598-022-22428-1 |
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