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Cross-cultural factors influencing the adoption of virtual reality for practical learning

Education is one area that was significantly affected by the COVID-19 pandemic with much of the education being transferred online. Many subjects that require hands-on experimental experience suffer when taught online. Education is also one area that many believe can benefit from the advances in vir...

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Autores principales: Monteiro, Diego, Ma, Teng, Li, Yue, Pan, Zhigeng, Liang, Hai-Ning
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9665045/
https://www.ncbi.nlm.nih.gov/pubmed/36407567
http://dx.doi.org/10.1007/s10209-022-00947-y
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author Monteiro, Diego
Ma, Teng
Li, Yue
Pan, Zhigeng
Liang, Hai-Ning
author_facet Monteiro, Diego
Ma, Teng
Li, Yue
Pan, Zhigeng
Liang, Hai-Ning
author_sort Monteiro, Diego
collection PubMed
description Education is one area that was significantly affected by the COVID-19 pandemic with much of the education being transferred online. Many subjects that require hands-on experimental experience suffer when taught online. Education is also one area that many believe can benefit from the advances in virtual reality (VR) technology, particularly for remote, online learning. Furthermore, because the technology shows overall good results with hands-on experiential learning education, one possible way to overcome online education barriers is with the use of VR applications. Given that VR has yet to make significant inroads in education, it is essential to understand what factors will influence this technology’s adoption and acceptance. In this work, we explore factors influencing the adoption of VR for hands-on practical learning around the world based on the Unified Theory of Acceptance and Use of Technology and three additional constructs. We also performed a cross-cultural analysis to examine the model fit for developed and developing countries and regions. Moreover, through open-ended questions, we gauge the overall feeling people in these countries have regarding VR for practical learning and how it compares with regular online learning.
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spelling pubmed-96650452022-11-16 Cross-cultural factors influencing the adoption of virtual reality for practical learning Monteiro, Diego Ma, Teng Li, Yue Pan, Zhigeng Liang, Hai-Ning Univers Access Inf Soc Long Paper Education is one area that was significantly affected by the COVID-19 pandemic with much of the education being transferred online. Many subjects that require hands-on experimental experience suffer when taught online. Education is also one area that many believe can benefit from the advances in virtual reality (VR) technology, particularly for remote, online learning. Furthermore, because the technology shows overall good results with hands-on experiential learning education, one possible way to overcome online education barriers is with the use of VR applications. Given that VR has yet to make significant inroads in education, it is essential to understand what factors will influence this technology’s adoption and acceptance. In this work, we explore factors influencing the adoption of VR for hands-on practical learning around the world based on the Unified Theory of Acceptance and Use of Technology and three additional constructs. We also performed a cross-cultural analysis to examine the model fit for developed and developing countries and regions. Moreover, through open-ended questions, we gauge the overall feeling people in these countries have regarding VR for practical learning and how it compares with regular online learning. Springer Berlin Heidelberg 2022-11-15 /pmc/articles/PMC9665045/ /pubmed/36407567 http://dx.doi.org/10.1007/s10209-022-00947-y Text en © The Author(s), under exclusive licence to Springer-Verlag GmbH Germany, part of Springer Nature 2022, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Long Paper
Monteiro, Diego
Ma, Teng
Li, Yue
Pan, Zhigeng
Liang, Hai-Ning
Cross-cultural factors influencing the adoption of virtual reality for practical learning
title Cross-cultural factors influencing the adoption of virtual reality for practical learning
title_full Cross-cultural factors influencing the adoption of virtual reality for practical learning
title_fullStr Cross-cultural factors influencing the adoption of virtual reality for practical learning
title_full_unstemmed Cross-cultural factors influencing the adoption of virtual reality for practical learning
title_short Cross-cultural factors influencing the adoption of virtual reality for practical learning
title_sort cross-cultural factors influencing the adoption of virtual reality for practical learning
topic Long Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9665045/
https://www.ncbi.nlm.nih.gov/pubmed/36407567
http://dx.doi.org/10.1007/s10209-022-00947-y
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