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Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study

The elderly population is increasing and the implementation of stimulating training to promote active aging has become a research issue. This study aimed at investigating the effects of a cognitive-motor exergame training on cognitive functions and mood, in healthy older adults. A randomized control...

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Autores principales: Moret, Beatrice, Nucci, Massimo, Campana, Gianluca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9676977/
https://www.ncbi.nlm.nih.gov/pubmed/36420381
http://dx.doi.org/10.3389/fpsyg.2022.1018601
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author Moret, Beatrice
Nucci, Massimo
Campana, Gianluca
author_facet Moret, Beatrice
Nucci, Massimo
Campana, Gianluca
author_sort Moret, Beatrice
collection PubMed
description The elderly population is increasing and the implementation of stimulating training to promote active aging has become a research issue. This study aimed at investigating the effects of a cognitive-motor exergame training on cognitive functions and mood, in healthy older adults. A randomized controlled pilot study was conducted to compare a cognitive-motor exergame training with a passive control group. The training consisted of 8 sessions of 45 min each, including 10 interactive activities focused on several cognitive functions such as memory, processing speed and executive functions, all requiring motor planning and execution. A total of 57 participants were administered a battery of cognitive tests before and after the training. A mixed-effect ANOVA with group (experimental vs. control) as between factor and time (pre-and post-test) as within factor, was performed to evaluate the effect of the exergame training on cognitive abilities and mood. Results showed significant interaction effects in processing speed [STROOPC: F ((1,53.4)) = 9.04, p = 0.004, R(2) = 0.82], inhibition [3backs’ false alarms: F ((1,47.5)) = 5.5, p = 0.02, R(2) = 0.79], and mood [Beck Depression Inventory: F ((1,55)) = 4.15, p = 0.04, R(2) = 0.6]. Even though post-hoc analyses did not provide statistical evidence supporting the interactions, overall data showed a trend toward better scores only for the experimental group, suggesting a potential improvement in information processing speed, working memory and mood. Exergaming may be a motivating and enjoyable approach to healthy and active aging.
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spelling pubmed-96769772022-11-22 Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study Moret, Beatrice Nucci, Massimo Campana, Gianluca Front Psychol Psychology The elderly population is increasing and the implementation of stimulating training to promote active aging has become a research issue. This study aimed at investigating the effects of a cognitive-motor exergame training on cognitive functions and mood, in healthy older adults. A randomized controlled pilot study was conducted to compare a cognitive-motor exergame training with a passive control group. The training consisted of 8 sessions of 45 min each, including 10 interactive activities focused on several cognitive functions such as memory, processing speed and executive functions, all requiring motor planning and execution. A total of 57 participants were administered a battery of cognitive tests before and after the training. A mixed-effect ANOVA with group (experimental vs. control) as between factor and time (pre-and post-test) as within factor, was performed to evaluate the effect of the exergame training on cognitive abilities and mood. Results showed significant interaction effects in processing speed [STROOPC: F ((1,53.4)) = 9.04, p = 0.004, R(2) = 0.82], inhibition [3backs’ false alarms: F ((1,47.5)) = 5.5, p = 0.02, R(2) = 0.79], and mood [Beck Depression Inventory: F ((1,55)) = 4.15, p = 0.04, R(2) = 0.6]. Even though post-hoc analyses did not provide statistical evidence supporting the interactions, overall data showed a trend toward better scores only for the experimental group, suggesting a potential improvement in information processing speed, working memory and mood. Exergaming may be a motivating and enjoyable approach to healthy and active aging. Frontiers Media S.A. 2022-11-07 /pmc/articles/PMC9676977/ /pubmed/36420381 http://dx.doi.org/10.3389/fpsyg.2022.1018601 Text en Copyright © 2022 Moret, Nucci and Campana. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Moret, Beatrice
Nucci, Massimo
Campana, Gianluca
Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title_full Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title_fullStr Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title_full_unstemmed Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title_short Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study
title_sort effects of exergames on mood and cognition in healthy older adults: a randomized pilot study
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9676977/
https://www.ncbi.nlm.nih.gov/pubmed/36420381
http://dx.doi.org/10.3389/fpsyg.2022.1018601
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