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An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study

BACKGROUND: The circumstances arising from the COVID-19 pandemic have accelerated the use of digital teaching and learning in health professions education. Digital gamification-based teaching and learning activities are innovative and versatile tools for the acquisition of professional competencies...

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Detalles Bibliográficos
Autores principales: Antón-Solanas, Isabel, Rodríguez-Roca, Beatriz, Urcola-Pardo, Fernando, Anguas-Gracia, Ana, Satústegui-Dordá, Pedro J., Echániz-Serrano, Emmanuel, Subirón-Valera, Ana B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Author(s). Published by Elsevier Ltd. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9682324/
https://www.ncbi.nlm.nih.gov/pubmed/36057150
http://dx.doi.org/10.1016/j.nedt.2022.105527

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