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Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed?
(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9690902/ https://www.ncbi.nlm.nih.gov/pubmed/36429777 http://dx.doi.org/10.3390/ijerph192215058 |
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author | Finserås, Turi Reiten Sivertsen, Børge Pallesen, Ståle Leino, Tony Mentzoni, Rune Aune Skogen, Jens Christoffer |
author_facet | Finserås, Turi Reiten Sivertsen, Børge Pallesen, Ståle Leino, Tony Mentzoni, Rune Aune Skogen, Jens Christoffer |
author_sort | Finserås, Turi Reiten |
collection | PubMed |
description | (1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect engagement in gaming rather than a disorder or addiction. The aim of the present cross-sectional study was to investigate mental health associations with different typologies of gamers. (2) Methods: Data stemmed from a large national survey of students (SHoT2022) that was conducted between February and April 2022 (N = 59,544). Participants were categorized into non-gamers, recreational gamers, engaged gamers, problematic gamers, and addicted gamers. Logistic regression models adjusted for age were analyzed with and without gender-stratification for mental distress and life satisfaction as dependent variables across gaming categories. (3) Results: The proportion reporting case-level mental distress was lower for recreational gamers compared to non-gamers, indicating fewer mental health problems for recreational gamers. However, after stratifying the analysis by gender, female recreational gamers had higher levels of mental distress compared to female non-gamers, reflecting Simpson’s paradox. (4) Conclusions: Future studies investigating mental health and gaming should include a gender perspective. |
format | Online Article Text |
id | pubmed-9690902 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-96909022022-11-25 Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? Finserås, Turi Reiten Sivertsen, Børge Pallesen, Ståle Leino, Tony Mentzoni, Rune Aune Skogen, Jens Christoffer Int J Environ Res Public Health Article (1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect engagement in gaming rather than a disorder or addiction. The aim of the present cross-sectional study was to investigate mental health associations with different typologies of gamers. (2) Methods: Data stemmed from a large national survey of students (SHoT2022) that was conducted between February and April 2022 (N = 59,544). Participants were categorized into non-gamers, recreational gamers, engaged gamers, problematic gamers, and addicted gamers. Logistic regression models adjusted for age were analyzed with and without gender-stratification for mental distress and life satisfaction as dependent variables across gaming categories. (3) Results: The proportion reporting case-level mental distress was lower for recreational gamers compared to non-gamers, indicating fewer mental health problems for recreational gamers. However, after stratifying the analysis by gender, female recreational gamers had higher levels of mental distress compared to female non-gamers, reflecting Simpson’s paradox. (4) Conclusions: Future studies investigating mental health and gaming should include a gender perspective. MDPI 2022-11-16 /pmc/articles/PMC9690902/ /pubmed/36429777 http://dx.doi.org/10.3390/ijerph192215058 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Finserås, Turi Reiten Sivertsen, Børge Pallesen, Ståle Leino, Tony Mentzoni, Rune Aune Skogen, Jens Christoffer Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title | Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title_full | Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title_fullStr | Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title_full_unstemmed | Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title_short | Different Typologies of Gamers Are Associated with Mental Health: Are Students DOOMed? |
title_sort | different typologies of gamers are associated with mental health: are students doomed? |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9690902/ https://www.ncbi.nlm.nih.gov/pubmed/36429777 http://dx.doi.org/10.3390/ijerph192215058 |
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