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The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial
(1) Background: Parkinson’s disease (PD) is one of the most frequent causes of disability among older people. Recently, virtual reality and exergaming have been emerged as promising tools for gait and balance rehabilitation in PD patients. Our purpose is to evaluate an innovative treatment for older...
Autores principales: | , , , , , , , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9690935/ https://www.ncbi.nlm.nih.gov/pubmed/36429537 http://dx.doi.org/10.3390/ijerph192214818 |
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author | Maranesi, Elvira Casoni, Elisa Baldoni, Renato Barboni, Ilaria Rinaldi, Nadia Tramontana, Barbara Amabili, Giulio Benadduci, Marco Barbarossa, Federico Luzi, Riccardo Di Donna, Valentina Scendoni, Pietro Pelliccioni, Giuseppe Lattanzio, Fabrizia Riccardi, Giovanni Renato Bevilacqua, Roberta |
author_facet | Maranesi, Elvira Casoni, Elisa Baldoni, Renato Barboni, Ilaria Rinaldi, Nadia Tramontana, Barbara Amabili, Giulio Benadduci, Marco Barbarossa, Federico Luzi, Riccardo Di Donna, Valentina Scendoni, Pietro Pelliccioni, Giuseppe Lattanzio, Fabrizia Riccardi, Giovanni Renato Bevilacqua, Roberta |
author_sort | Maranesi, Elvira |
collection | PubMed |
description | (1) Background: Parkinson’s disease (PD) is one of the most frequent causes of disability among older people. Recently, virtual reality and exergaming have been emerged as promising tools for gait and balance rehabilitation in PD patients. Our purpose is to evaluate an innovative treatment for older patients with PD, based on non-immersive virtual reality exergames, improving gait and balance and reducing falling risk. (2) Methods: Thirty PD patients were recruited and randomly divided into two groups, to receive a traditional rehabilitation (CG) or a technological rehabilitation (TG). (3) Results: A statistical improvement of balance at the end of treatments was observed in both groups (CG: 12.4 ± 0.7 vs. 13.5 ± 0.8, p = 0.017; TG: 13.8 ± 0.5 vs. 14.7 ± 0.4, p = 0.004), while the overall risk of falling was significantly reduced only in the TG (POMA Total: 24.6 ± 0.9 vs. 25.9 ± 0.7, p = 0.010). The results between groups shows that all POMA scores differ in a statistically significant manner in the TG, emphasizing improvement not only in balance but also in gait characteristics (9.7 ± 0.8 vs. 11.4 ± 0.2, p = 0.003). Moreover, TG also improves the psychological sphere, measured thorough MSC-(17.1 ± 0.4 vs. 16.5 ± 0.4, p = 0.034). Although an improvement in FES-I and Gait Speed can be observed, this increase does not turn out to be significant. (4) Conclusions: Results suggest how non-immersive virtual reality exergaming technology offers the opportunity to effectively train cognitive and physical domains at the same time. |
format | Online Article Text |
id | pubmed-9690935 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-96909352022-11-25 The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial Maranesi, Elvira Casoni, Elisa Baldoni, Renato Barboni, Ilaria Rinaldi, Nadia Tramontana, Barbara Amabili, Giulio Benadduci, Marco Barbarossa, Federico Luzi, Riccardo Di Donna, Valentina Scendoni, Pietro Pelliccioni, Giuseppe Lattanzio, Fabrizia Riccardi, Giovanni Renato Bevilacqua, Roberta Int J Environ Res Public Health Article (1) Background: Parkinson’s disease (PD) is one of the most frequent causes of disability among older people. Recently, virtual reality and exergaming have been emerged as promising tools for gait and balance rehabilitation in PD patients. Our purpose is to evaluate an innovative treatment for older patients with PD, based on non-immersive virtual reality exergames, improving gait and balance and reducing falling risk. (2) Methods: Thirty PD patients were recruited and randomly divided into two groups, to receive a traditional rehabilitation (CG) or a technological rehabilitation (TG). (3) Results: A statistical improvement of balance at the end of treatments was observed in both groups (CG: 12.4 ± 0.7 vs. 13.5 ± 0.8, p = 0.017; TG: 13.8 ± 0.5 vs. 14.7 ± 0.4, p = 0.004), while the overall risk of falling was significantly reduced only in the TG (POMA Total: 24.6 ± 0.9 vs. 25.9 ± 0.7, p = 0.010). The results between groups shows that all POMA scores differ in a statistically significant manner in the TG, emphasizing improvement not only in balance but also in gait characteristics (9.7 ± 0.8 vs. 11.4 ± 0.2, p = 0.003). Moreover, TG also improves the psychological sphere, measured thorough MSC-(17.1 ± 0.4 vs. 16.5 ± 0.4, p = 0.034). Although an improvement in FES-I and Gait Speed can be observed, this increase does not turn out to be significant. (4) Conclusions: Results suggest how non-immersive virtual reality exergaming technology offers the opportunity to effectively train cognitive and physical domains at the same time. MDPI 2022-11-10 /pmc/articles/PMC9690935/ /pubmed/36429537 http://dx.doi.org/10.3390/ijerph192214818 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Maranesi, Elvira Casoni, Elisa Baldoni, Renato Barboni, Ilaria Rinaldi, Nadia Tramontana, Barbara Amabili, Giulio Benadduci, Marco Barbarossa, Federico Luzi, Riccardo Di Donna, Valentina Scendoni, Pietro Pelliccioni, Giuseppe Lattanzio, Fabrizia Riccardi, Giovanni Renato Bevilacqua, Roberta The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title | The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title_full | The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title_fullStr | The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title_full_unstemmed | The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title_short | The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson’s Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial |
title_sort | effect of non-immersive virtual reality exergames versus traditional physiotherapy in parkinson’s disease older patients: preliminary results from a randomized-controlled trial |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9690935/ https://www.ncbi.nlm.nih.gov/pubmed/36429537 http://dx.doi.org/10.3390/ijerph192214818 |
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