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Researching and designing educational games on the basis of “self-regulated learning theory”
As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognit...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9697175/ https://www.ncbi.nlm.nih.gov/pubmed/36438312 http://dx.doi.org/10.3389/fpsyg.2022.996403 |
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author | Jiang, Feng Shangguan, Dayan |
author_facet | Jiang, Feng Shangguan, Dayan |
author_sort | Jiang, Feng |
collection | PubMed |
description | As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognitive development and skill enhancement. On this basis, this paper initially compares the educational and entertainment aspects of educational games from a learning motivation perspective. It draws on the theory of self-regulated learning and ARCS learning to establish an ARCS learning motivation model and educational game design framework. Finally, it develops a bio evolution education game that is based on this framework, and this verifies that this framework can feasibly guide practice. In drawing on the theory of autonomous learning, this paper discusses the design framework of stimulating and sustaining learning in educational games, and establishes a bridge between user learning behavior and entertainment behavior. This will provide a theoretical and case study reference for the integration of educational purpose and game entertainment into educational games. |
format | Online Article Text |
id | pubmed-9697175 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-96971752022-11-26 Researching and designing educational games on the basis of “self-regulated learning theory” Jiang, Feng Shangguan, Dayan Front Psychol Psychology As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognitive development and skill enhancement. On this basis, this paper initially compares the educational and entertainment aspects of educational games from a learning motivation perspective. It draws on the theory of self-regulated learning and ARCS learning to establish an ARCS learning motivation model and educational game design framework. Finally, it develops a bio evolution education game that is based on this framework, and this verifies that this framework can feasibly guide practice. In drawing on the theory of autonomous learning, this paper discusses the design framework of stimulating and sustaining learning in educational games, and establishes a bridge between user learning behavior and entertainment behavior. This will provide a theoretical and case study reference for the integration of educational purpose and game entertainment into educational games. Frontiers Media S.A. 2022-11-11 /pmc/articles/PMC9697175/ /pubmed/36438312 http://dx.doi.org/10.3389/fpsyg.2022.996403 Text en Copyright © 2022 Jiang and Shangguan. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Jiang, Feng Shangguan, Dayan Researching and designing educational games on the basis of “self-regulated learning theory” |
title | Researching and designing educational games on the basis of “self-regulated learning theory” |
title_full | Researching and designing educational games on the basis of “self-regulated learning theory” |
title_fullStr | Researching and designing educational games on the basis of “self-regulated learning theory” |
title_full_unstemmed | Researching and designing educational games on the basis of “self-regulated learning theory” |
title_short | Researching and designing educational games on the basis of “self-regulated learning theory” |
title_sort | researching and designing educational games on the basis of “self-regulated learning theory” |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9697175/ https://www.ncbi.nlm.nih.gov/pubmed/36438312 http://dx.doi.org/10.3389/fpsyg.2022.996403 |
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