Cargando…

Researching and designing educational games on the basis of “self-regulated learning theory”

As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognit...

Descripción completa

Detalles Bibliográficos
Autores principales: Jiang, Feng, Shangguan, Dayan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9697175/
https://www.ncbi.nlm.nih.gov/pubmed/36438312
http://dx.doi.org/10.3389/fpsyg.2022.996403
_version_ 1784838495217385472
author Jiang, Feng
Shangguan, Dayan
author_facet Jiang, Feng
Shangguan, Dayan
author_sort Jiang, Feng
collection PubMed
description As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognitive development and skill enhancement. On this basis, this paper initially compares the educational and entertainment aspects of educational games from a learning motivation perspective. It draws on the theory of self-regulated learning and ARCS learning to establish an ARCS learning motivation model and educational game design framework. Finally, it develops a bio evolution education game that is based on this framework, and this verifies that this framework can feasibly guide practice. In drawing on the theory of autonomous learning, this paper discusses the design framework of stimulating and sustaining learning in educational games, and establishes a bridge between user learning behavior and entertainment behavior. This will provide a theoretical and case study reference for the integration of educational purpose and game entertainment into educational games.
format Online
Article
Text
id pubmed-9697175
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-96971752022-11-26 Researching and designing educational games on the basis of “self-regulated learning theory” Jiang, Feng Shangguan, Dayan Front Psychol Psychology As one of the important research fields of educational technology, the potential of educational games has been widely recognized by academic researchers. However, in terms of practical application, it is difficult to balance education and recreation, and problems have also arisen in learners’ cognitive development and skill enhancement. On this basis, this paper initially compares the educational and entertainment aspects of educational games from a learning motivation perspective. It draws on the theory of self-regulated learning and ARCS learning to establish an ARCS learning motivation model and educational game design framework. Finally, it develops a bio evolution education game that is based on this framework, and this verifies that this framework can feasibly guide practice. In drawing on the theory of autonomous learning, this paper discusses the design framework of stimulating and sustaining learning in educational games, and establishes a bridge between user learning behavior and entertainment behavior. This will provide a theoretical and case study reference for the integration of educational purpose and game entertainment into educational games. Frontiers Media S.A. 2022-11-11 /pmc/articles/PMC9697175/ /pubmed/36438312 http://dx.doi.org/10.3389/fpsyg.2022.996403 Text en Copyright © 2022 Jiang and Shangguan. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Jiang, Feng
Shangguan, Dayan
Researching and designing educational games on the basis of “self-regulated learning theory”
title Researching and designing educational games on the basis of “self-regulated learning theory”
title_full Researching and designing educational games on the basis of “self-regulated learning theory”
title_fullStr Researching and designing educational games on the basis of “self-regulated learning theory”
title_full_unstemmed Researching and designing educational games on the basis of “self-regulated learning theory”
title_short Researching and designing educational games on the basis of “self-regulated learning theory”
title_sort researching and designing educational games on the basis of “self-regulated learning theory”
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9697175/
https://www.ncbi.nlm.nih.gov/pubmed/36438312
http://dx.doi.org/10.3389/fpsyg.2022.996403
work_keys_str_mv AT jiangfeng researchinganddesigningeducationalgamesonthebasisofselfregulatedlearningtheory
AT shangguandayan researchinganddesigningeducationalgamesonthebasisofselfregulatedlearningtheory