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What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year

A drinking game (DG) is a widely practiced social activity that tends to encourage rapid alcohol consumption. While social restrictions during the pandemic (COVID-19) academic year were implemented as a health measure across many colleges/universities, the extent to which college student drinkers co...

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Detalles Bibliográficos
Autores principales: Zamboanga, Byron L., Blumenthal, Heidemarie, Ramarushton, Banan, Napper, Lucy E., Hurlocker, Margo C., Ford, Kayla, Bacon, Miller, Madson, Michael B.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Ltd. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9699705/
https://www.ncbi.nlm.nih.gov/pubmed/36516637
http://dx.doi.org/10.1016/j.addbeh.2022.107560
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author Zamboanga, Byron L.
Blumenthal, Heidemarie
Ramarushton, Banan
Napper, Lucy E.
Hurlocker, Margo C.
Ford, Kayla
Bacon, Miller
Madson, Michael B.
author_facet Zamboanga, Byron L.
Blumenthal, Heidemarie
Ramarushton, Banan
Napper, Lucy E.
Hurlocker, Margo C.
Ford, Kayla
Bacon, Miller
Madson, Michael B.
author_sort Zamboanga, Byron L.
collection PubMed
description A drinking game (DG) is a widely practiced social activity that tends to encourage rapid alcohol consumption. While social restrictions during the pandemic (COVID-19) academic year were implemented as a health measure across many colleges/universities, the extent to which college student drinkers continued to play DGs in-person is not well understood. Because theory and research suggest that drinking motives are proximal correlates of drinking behaviors, we examined which drinking motives increased the likelihood of playing DGs in-person, and playing DGs in-person in a group of 10 + people during the 2020–21 pandemic academic year. College students (past-year drinkers) from 12 universities completed an online survey (N = 900; M(age) = 19.42, Range = 18–25; SD(age) = 1.45, White = 73.1%, 69.2% female). Of the students surveyed, 590 students played DGs, with 460 students only playing DGs in-person. Of the students who played DGs in-person, 274 students reported that the maximum number of people they played DGs with in-person exceeded the CDC’s recommended guidelines (10 + people). Accounting for demographics, general alcohol use, and perceived COVID-19 threat, social drinking motives were positively associated with an increased likelihood of playing DGs in-person; the inverse was found for coping motives. Drinking motives were not associated with the likelihood of playing DGs with 10 + people but greater alcohol use and lower perceived threat of COVID-19 were. Given that the pandemic did not deter many student drinkers from playing DGs in-person, further investment in targeted intervention and public health initiatives aimed at substance-free alternatives promoting engagement and enhancement of social activities may be needed.
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spelling pubmed-96997052022-11-28 What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year Zamboanga, Byron L. Blumenthal, Heidemarie Ramarushton, Banan Napper, Lucy E. Hurlocker, Margo C. Ford, Kayla Bacon, Miller Madson, Michael B. Addict Behav Article A drinking game (DG) is a widely practiced social activity that tends to encourage rapid alcohol consumption. While social restrictions during the pandemic (COVID-19) academic year were implemented as a health measure across many colleges/universities, the extent to which college student drinkers continued to play DGs in-person is not well understood. Because theory and research suggest that drinking motives are proximal correlates of drinking behaviors, we examined which drinking motives increased the likelihood of playing DGs in-person, and playing DGs in-person in a group of 10 + people during the 2020–21 pandemic academic year. College students (past-year drinkers) from 12 universities completed an online survey (N = 900; M(age) = 19.42, Range = 18–25; SD(age) = 1.45, White = 73.1%, 69.2% female). Of the students surveyed, 590 students played DGs, with 460 students only playing DGs in-person. Of the students who played DGs in-person, 274 students reported that the maximum number of people they played DGs with in-person exceeded the CDC’s recommended guidelines (10 + people). Accounting for demographics, general alcohol use, and perceived COVID-19 threat, social drinking motives were positively associated with an increased likelihood of playing DGs in-person; the inverse was found for coping motives. Drinking motives were not associated with the likelihood of playing DGs with 10 + people but greater alcohol use and lower perceived threat of COVID-19 were. Given that the pandemic did not deter many student drinkers from playing DGs in-person, further investment in targeted intervention and public health initiatives aimed at substance-free alternatives promoting engagement and enhancement of social activities may be needed. Elsevier Ltd. 2023-03 2022-11-26 /pmc/articles/PMC9699705/ /pubmed/36516637 http://dx.doi.org/10.1016/j.addbeh.2022.107560 Text en © 2022 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Zamboanga, Byron L.
Blumenthal, Heidemarie
Ramarushton, Banan
Napper, Lucy E.
Hurlocker, Margo C.
Ford, Kayla
Bacon, Miller
Madson, Michael B.
What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title_full What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title_fullStr What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title_full_unstemmed What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title_short What pandemic? A multisite study of drinking motives and drinking games participation among college students during a pandemic (COVID-19) academic year
title_sort what pandemic? a multisite study of drinking motives and drinking games participation among college students during a pandemic (covid-19) academic year
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9699705/
https://www.ncbi.nlm.nih.gov/pubmed/36516637
http://dx.doi.org/10.1016/j.addbeh.2022.107560
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