Cargando…
A social VR-based collaborative exergame for rehabilitation: codesign, development and user study
Immersive virtual reality (VR)-based exercise video games (exergames) are increasingly being employed as a supportive intervention in rehabilitation programs to promote engagement in physical activity, especially for elderly users. A multifaceted and iterative codesign process is essential to develo...
Autores principales: | Shah, Syed Hammad Hussain, Karlsen, Anniken Susanne T., Solberg, Mads, Hameed, Ibrahim A. |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9702607/ https://www.ncbi.nlm.nih.gov/pubmed/36465891 http://dx.doi.org/10.1007/s10055-022-00721-8 |
Ejemplares similares
-
Examining the potential of VR program Tilt Brush in reducing anxiety
por: Tan, Janice, et al.
Publicado: (2022) -
Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study
por: Phelan, Ivan, et al.
Publicado: (2023) -
Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression
por: Casuso-Holgado, María Jesús, et al.
Publicado: (2022) -
The affordances of clinical simulation immersive technology within healthcare education: a scoping review
por: Aiello, Stephen, et al.
Publicado: (2023) -
Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis
por: Corrigan, Niamh, et al.
Publicado: (2023)