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Psychological treatments for excessive gaming: a systematic review and meta-analysis
Despite widespread public interest in problematic gaming interventions, questions regarding the empirical status of treatment efficacy persist. We conducted pairwise and network meta-analyses based on 17 psychological intervention studies on excessive gaming (n = 745 participants). The pairwise meta...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9705304/ https://www.ncbi.nlm.nih.gov/pubmed/36443408 http://dx.doi.org/10.1038/s41598-022-24523-9 |
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author | Kim, Jueun Lee, Sunmin Lee, Dojin Shim, Sungryul Balva, Daniel Choi, Kee-Hong Chey, Jeanyung Shin, Suk-Ho Ahn, Woo-Young |
author_facet | Kim, Jueun Lee, Sunmin Lee, Dojin Shim, Sungryul Balva, Daniel Choi, Kee-Hong Chey, Jeanyung Shin, Suk-Ho Ahn, Woo-Young |
author_sort | Kim, Jueun |
collection | PubMed |
description | Despite widespread public interest in problematic gaming interventions, questions regarding the empirical status of treatment efficacy persist. We conducted pairwise and network meta-analyses based on 17 psychological intervention studies on excessive gaming (n = 745 participants). The pairwise meta-analysis showed that psychological interventions reduce excessive gaming more than the inactive control (standardized mean difference [SMD] = 1.70, 95% confidence interval [CI] 1.27 to 2.12) and active control (SMD = 0.88, 95% CI 0.21 to 1.56). The network meta-analysis showed that a combined treatment of Cognitive Behavioral Therapy (CBT) and Mindfulness was the most effective intervention in reducing excessive gaming, followed by a combined CBT and Family intervention, Mindfulness, and then CBT as a standalone treatment. Due to the limited number of included studies and resulting identified methodological concerns, the current results should be interpreted as preliminary to help support future research focused on excessive gaming interventions. Recommendations for improving the methodological rigor are also discussed. |
format | Online Article Text |
id | pubmed-9705304 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-97053042022-11-30 Psychological treatments for excessive gaming: a systematic review and meta-analysis Kim, Jueun Lee, Sunmin Lee, Dojin Shim, Sungryul Balva, Daniel Choi, Kee-Hong Chey, Jeanyung Shin, Suk-Ho Ahn, Woo-Young Sci Rep Article Despite widespread public interest in problematic gaming interventions, questions regarding the empirical status of treatment efficacy persist. We conducted pairwise and network meta-analyses based on 17 psychological intervention studies on excessive gaming (n = 745 participants). The pairwise meta-analysis showed that psychological interventions reduce excessive gaming more than the inactive control (standardized mean difference [SMD] = 1.70, 95% confidence interval [CI] 1.27 to 2.12) and active control (SMD = 0.88, 95% CI 0.21 to 1.56). The network meta-analysis showed that a combined treatment of Cognitive Behavioral Therapy (CBT) and Mindfulness was the most effective intervention in reducing excessive gaming, followed by a combined CBT and Family intervention, Mindfulness, and then CBT as a standalone treatment. Due to the limited number of included studies and resulting identified methodological concerns, the current results should be interpreted as preliminary to help support future research focused on excessive gaming interventions. Recommendations for improving the methodological rigor are also discussed. Nature Publishing Group UK 2022-11-28 /pmc/articles/PMC9705304/ /pubmed/36443408 http://dx.doi.org/10.1038/s41598-022-24523-9 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Kim, Jueun Lee, Sunmin Lee, Dojin Shim, Sungryul Balva, Daniel Choi, Kee-Hong Chey, Jeanyung Shin, Suk-Ho Ahn, Woo-Young Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title | Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title_full | Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title_fullStr | Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title_full_unstemmed | Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title_short | Psychological treatments for excessive gaming: a systematic review and meta-analysis |
title_sort | psychological treatments for excessive gaming: a systematic review and meta-analysis |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9705304/ https://www.ncbi.nlm.nih.gov/pubmed/36443408 http://dx.doi.org/10.1038/s41598-022-24523-9 |
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