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Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic

RESEARCH OBJECTIVES: Report the feasibility of a virtual active video game (AVG)-based physical activity (PA) support group intervention for older breast cancer survivors (Pink Warrior 2) during the COVID-19 pandemic. DESIGN: A pilot randomized controlled trial. SETTING: Home-based virtual intervent...

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Autores principales: Wells, Stephanie, Christopherson, Ursela, Robertson, Michael, Lyons, Elizabeth, Martinez, Eloisa, Silva, H. Colleen, Golliday, Lakesha, Swartz, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Published by Elsevier Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9712933/
http://dx.doi.org/10.1016/j.apmr.2022.08.925
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author Wells, Stephanie
Christopherson, Ursela
Robertson, Michael
Lyons, Elizabeth
Martinez, Eloisa
Silva, H. Colleen
Golliday, Lakesha
Swartz, Maria
author_facet Wells, Stephanie
Christopherson, Ursela
Robertson, Michael
Lyons, Elizabeth
Martinez, Eloisa
Silva, H. Colleen
Golliday, Lakesha
Swartz, Maria
author_sort Wells, Stephanie
collection PubMed
description RESEARCH OBJECTIVES: Report the feasibility of a virtual active video game (AVG)-based physical activity (PA) support group intervention for older breast cancer survivors (Pink Warrior 2) during the COVID-19 pandemic. DESIGN: A pilot randomized controlled trial. SETTING: Home-based virtual intervention. PARTICIPANTS: Physically inactive breast cancer survivors aged ≥ 55 years. INTERVENTIONS: Pink Warrior 2 was a virtual PA intervention that included 13-weekly AVG sessions, a Fitbit for self-monitoring, and behavioral coaching via videoconference. Participants in the control group participated in a weekly group phone discussion on cancer survivorship topics and wore a Mi band, an electronic activity monitor. Unlike Fitbit's mobile application (app), Mi band's app did not integrate behavioral change techniques (e.g., encouraging steps). MAIN OUTCOME MEASURES: Feasibility was assessed by enrollment rate (≥50%), retention rate (≥80%), group attendance rate (≥10 sessions for intervention), percentage of completed assessments (questionnaires and virtual assessments), number of technological issues and adverse events. RESULTS: The recruitment rate was 34%. Twenty-seven participants were enrolled, and 20 were randomized into intervention or control groups. The final participant retention rate was 90%. The adherence rate for group attendance was 88% for the intervention group and 82% for the control group. 85% of participants completed all the baseline questionnaires. 96% of virtual assessments were conducted successfully without adverse events. Internet connectivity issues impacted 2 out of 56 (4%) assessments. 14% of assessments were delayed due to Actigraph monitor-related issues or participants or their family members contracting COVID-19. CONCLUSIONS: Session adherence, retention, virtual assessments, and the number of adverse events met benchmarks for feasibility. Recruitment and completion of paper-based questionnaires were limited by challenges related to COVID-19. AUTHOR(S) DISCLOSURES: No known conflicts of interest.
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spelling pubmed-97129332022-12-01 Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic Wells, Stephanie Christopherson, Ursela Robertson, Michael Lyons, Elizabeth Martinez, Eloisa Silva, H. Colleen Golliday, Lakesha Swartz, Maria Arch Phys Med Rehabil Research Poster 2184258 RESEARCH OBJECTIVES: Report the feasibility of a virtual active video game (AVG)-based physical activity (PA) support group intervention for older breast cancer survivors (Pink Warrior 2) during the COVID-19 pandemic. DESIGN: A pilot randomized controlled trial. SETTING: Home-based virtual intervention. PARTICIPANTS: Physically inactive breast cancer survivors aged ≥ 55 years. INTERVENTIONS: Pink Warrior 2 was a virtual PA intervention that included 13-weekly AVG sessions, a Fitbit for self-monitoring, and behavioral coaching via videoconference. Participants in the control group participated in a weekly group phone discussion on cancer survivorship topics and wore a Mi band, an electronic activity monitor. Unlike Fitbit's mobile application (app), Mi band's app did not integrate behavioral change techniques (e.g., encouraging steps). MAIN OUTCOME MEASURES: Feasibility was assessed by enrollment rate (≥50%), retention rate (≥80%), group attendance rate (≥10 sessions for intervention), percentage of completed assessments (questionnaires and virtual assessments), number of technological issues and adverse events. RESULTS: The recruitment rate was 34%. Twenty-seven participants were enrolled, and 20 were randomized into intervention or control groups. The final participant retention rate was 90%. The adherence rate for group attendance was 88% for the intervention group and 82% for the control group. 85% of participants completed all the baseline questionnaires. 96% of virtual assessments were conducted successfully without adverse events. Internet connectivity issues impacted 2 out of 56 (4%) assessments. 14% of assessments were delayed due to Actigraph monitor-related issues or participants or their family members contracting COVID-19. CONCLUSIONS: Session adherence, retention, virtual assessments, and the number of adverse events met benchmarks for feasibility. Recruitment and completion of paper-based questionnaires were limited by challenges related to COVID-19. AUTHOR(S) DISCLOSURES: No known conflicts of interest. Published by Elsevier Inc. 2022-12 2022-12-01 /pmc/articles/PMC9712933/ http://dx.doi.org/10.1016/j.apmr.2022.08.925 Text en Copyright © 2022 Published by Elsevier Inc. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Research Poster 2184258
Wells, Stephanie
Christopherson, Ursela
Robertson, Michael
Lyons, Elizabeth
Martinez, Eloisa
Silva, H. Colleen
Golliday, Lakesha
Swartz, Maria
Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title_full Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title_fullStr Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title_full_unstemmed Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title_short Feasibility of a Virtual Game-Based Activity Intervention in Breast Cancer Survivors During The COVID-19 Pandemic
title_sort feasibility of a virtual game-based activity intervention in breast cancer survivors during the covid-19 pandemic
topic Research Poster 2184258
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9712933/
http://dx.doi.org/10.1016/j.apmr.2022.08.925
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