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Target-the-Two: a lab-in-the-field experiment on routinization

The paper investigates the cognitive determinants of routinization and creativity by means of a lab-in-the-field experiment run at the 20th edition of a mass gathering festival in Italy (“La Notte della Taranta”). Subjects play repeatedly the puzzle version of the Target-The-Two game (32 hands). In...

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Autores principales: Attanasi, Giuseppe, Egidi, Massimo, Manzoni, Elena
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Berlin Heidelberg 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9713112/
https://www.ncbi.nlm.nih.gov/pubmed/36471828
http://dx.doi.org/10.1007/s00191-022-00795-2
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author Attanasi, Giuseppe
Egidi, Massimo
Manzoni, Elena
author_facet Attanasi, Giuseppe
Egidi, Massimo
Manzoni, Elena
author_sort Attanasi, Giuseppe
collection PubMed
description The paper investigates the cognitive determinants of routinization and creativity by means of a lab-in-the-field experiment run at the 20th edition of a mass gathering festival in Italy (“La Notte della Taranta”). Subjects play repeatedly the puzzle version of the Target-The-Two game (32 hands). In hands 1-16, the strategy that is optimal given the card distribution is always the same and it is the easiest to be discovered. Conversely, in hands 17-32, subjects are exposed to games where the optimal contextual strategy may differ from the one with which they have been made familiar. We investigate whether and how, in hands 17-32, subjects remain routinized on the familiar strategy, or creatively choose a different one. We define as “experts” those subjects who played the optimal contextual strategy in the overwhelming majority of hands 1-16. In hands 17-32, we find several subjects playing the familiar strategy even when it is not the optimal one, regardless of whether they are experts or not. This shows that routinization is deep-rooted in the cognitive individual process. Furthermore, routinization pays off only for inexpert subjects: creative inexpert subjects are slower and they fail to find the optimal contextual strategy in several hands. Among expert subjects instead, creative subjects, although still slower, need less moves than routinized ones to find the optimal contextual strategy.
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spelling pubmed-97131122022-12-01 Target-the-Two: a lab-in-the-field experiment on routinization Attanasi, Giuseppe Egidi, Massimo Manzoni, Elena J Evol Econ Regular Article The paper investigates the cognitive determinants of routinization and creativity by means of a lab-in-the-field experiment run at the 20th edition of a mass gathering festival in Italy (“La Notte della Taranta”). Subjects play repeatedly the puzzle version of the Target-The-Two game (32 hands). In hands 1-16, the strategy that is optimal given the card distribution is always the same and it is the easiest to be discovered. Conversely, in hands 17-32, subjects are exposed to games where the optimal contextual strategy may differ from the one with which they have been made familiar. We investigate whether and how, in hands 17-32, subjects remain routinized on the familiar strategy, or creatively choose a different one. We define as “experts” those subjects who played the optimal contextual strategy in the overwhelming majority of hands 1-16. In hands 17-32, we find several subjects playing the familiar strategy even when it is not the optimal one, regardless of whether they are experts or not. This shows that routinization is deep-rooted in the cognitive individual process. Furthermore, routinization pays off only for inexpert subjects: creative inexpert subjects are slower and they fail to find the optimal contextual strategy in several hands. Among expert subjects instead, creative subjects, although still slower, need less moves than routinized ones to find the optimal contextual strategy. Springer Berlin Heidelberg 2022-12-01 2023 /pmc/articles/PMC9713112/ /pubmed/36471828 http://dx.doi.org/10.1007/s00191-022-00795-2 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Regular Article
Attanasi, Giuseppe
Egidi, Massimo
Manzoni, Elena
Target-the-Two: a lab-in-the-field experiment on routinization
title Target-the-Two: a lab-in-the-field experiment on routinization
title_full Target-the-Two: a lab-in-the-field experiment on routinization
title_fullStr Target-the-Two: a lab-in-the-field experiment on routinization
title_full_unstemmed Target-the-Two: a lab-in-the-field experiment on routinization
title_short Target-the-Two: a lab-in-the-field experiment on routinization
title_sort target-the-two: a lab-in-the-field experiment on routinization
topic Regular Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9713112/
https://www.ncbi.nlm.nih.gov/pubmed/36471828
http://dx.doi.org/10.1007/s00191-022-00795-2
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