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Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study
BACKGROUND: Social cognition and interaction training (SCIT) is a psychosocial intervention program for patients with psychosis, designed to improve their social functioning by improving social cognition. Although the feasibility and efficacy of SCIT have been verified, patients with schizophrenia t...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9714325/ https://www.ncbi.nlm.nih.gov/pubmed/36465308 http://dx.doi.org/10.3389/fpsyt.2022.1022278 |
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author | Shen, Zhi-Hua Liu, Meng-Hui Wu, Yue Lin, Qian-Qian Wang, Yong-Guang |
author_facet | Shen, Zhi-Hua Liu, Meng-Hui Wu, Yue Lin, Qian-Qian Wang, Yong-Guang |
author_sort | Shen, Zhi-Hua |
collection | PubMed |
description | BACKGROUND: Social cognition and interaction training (SCIT) is a psychosocial intervention program for patients with psychosis, designed to improve their social functioning by improving social cognition. Although the feasibility and efficacy of SCIT have been verified, patients with schizophrenia tend to suffer from motivational deficits and low treatment adherence. It has been suggested that using virtual reality (VR) technology might be effective in addressing these issues. In this study, we aimed to develop a VR-based SCIT and compare its efficacy with that of traditional SCIT. MATERIALS AND METHODS: We developed a novel VR-based social cognition and interaction training (VR-SCIT) that combines traditional SCIT (TR-SCIT) intervention with VR technology. Participants were randomly assigned in a 1:1:1 ratio to the VR-SCIT (n = 28), TR-SCIT (n = 30), or waiting-list groups (n = 29). All treatments were combined with treatment-as-usual. Assessments of social cognition (i.e., Chinese version of Face-Affective Identification Task, Chinese version of Social Cognition Screening Questionnaire) and social functioning (i.e., Chinese version of Personal and Social Performance Scale) were administered from baseline to post-intervention. RESULTS: Patients receiving VR-SCIT and TR-SCIT showed a significantly greater improvement on the assessments of emotion perception (Cohen’s d was 1.66, 0.55, and 0.10 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), hostile attributional bias (Cohen’s d was 0.48, 0.44, and 0.05 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), metacognition (Cohen’s d was 1.66, 0.76, and 0.06 for VR-SCIT, TR-SCIT, and waiting-list, respectively), and social functioning (Cohen’s d was 1.09, 0.90, and 0.20 for VR-SCIT, TR-SCIT, and waiting-list, respectively) from baseline to post-intervention, compared to those in waiting-list group. Additionally, VR-SCIT showed an advantage over TR-SCIT in improving emotion perception and metacognition with higher treatment compliance. CONCLUSION: These preliminary findings indicate that VR-SCIT is a feasible and promising method for improving social cognition and social functioning in patients with schizophrenia. |
format | Online Article Text |
id | pubmed-9714325 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-97143252022-12-02 Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study Shen, Zhi-Hua Liu, Meng-Hui Wu, Yue Lin, Qian-Qian Wang, Yong-Guang Front Psychiatry Psychiatry BACKGROUND: Social cognition and interaction training (SCIT) is a psychosocial intervention program for patients with psychosis, designed to improve their social functioning by improving social cognition. Although the feasibility and efficacy of SCIT have been verified, patients with schizophrenia tend to suffer from motivational deficits and low treatment adherence. It has been suggested that using virtual reality (VR) technology might be effective in addressing these issues. In this study, we aimed to develop a VR-based SCIT and compare its efficacy with that of traditional SCIT. MATERIALS AND METHODS: We developed a novel VR-based social cognition and interaction training (VR-SCIT) that combines traditional SCIT (TR-SCIT) intervention with VR technology. Participants were randomly assigned in a 1:1:1 ratio to the VR-SCIT (n = 28), TR-SCIT (n = 30), or waiting-list groups (n = 29). All treatments were combined with treatment-as-usual. Assessments of social cognition (i.e., Chinese version of Face-Affective Identification Task, Chinese version of Social Cognition Screening Questionnaire) and social functioning (i.e., Chinese version of Personal and Social Performance Scale) were administered from baseline to post-intervention. RESULTS: Patients receiving VR-SCIT and TR-SCIT showed a significantly greater improvement on the assessments of emotion perception (Cohen’s d was 1.66, 0.55, and 0.10 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), hostile attributional bias (Cohen’s d was 0.48, 0.44, and 0.05 for VR-SCIT, TR-SCIT, and Waiting-list, respectively), metacognition (Cohen’s d was 1.66, 0.76, and 0.06 for VR-SCIT, TR-SCIT, and waiting-list, respectively), and social functioning (Cohen’s d was 1.09, 0.90, and 0.20 for VR-SCIT, TR-SCIT, and waiting-list, respectively) from baseline to post-intervention, compared to those in waiting-list group. Additionally, VR-SCIT showed an advantage over TR-SCIT in improving emotion perception and metacognition with higher treatment compliance. CONCLUSION: These preliminary findings indicate that VR-SCIT is a feasible and promising method for improving social cognition and social functioning in patients with schizophrenia. Frontiers Media S.A. 2022-11-17 /pmc/articles/PMC9714325/ /pubmed/36465308 http://dx.doi.org/10.3389/fpsyt.2022.1022278 Text en Copyright © 2022 Shen, Liu, Wu, Lin and Wang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychiatry Shen, Zhi-Hua Liu, Meng-Hui Wu, Yue Lin, Qian-Qian Wang, Yong-Guang Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title | Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title_full | Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title_fullStr | Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title_full_unstemmed | Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title_short | Virtual-reality-based social cognition and interaction training for patients with schizophrenia: A preliminary efficacy study |
title_sort | virtual-reality-based social cognition and interaction training for patients with schizophrenia: a preliminary efficacy study |
topic | Psychiatry |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9714325/ https://www.ncbi.nlm.nih.gov/pubmed/36465308 http://dx.doi.org/10.3389/fpsyt.2022.1022278 |
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