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Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction
Virtual reality shows great potential as an alternative to traditional therapies for motor rehabilitation given its ability to immerse the user in engaging scenarios that abstract them from medical facilities and tedious rehabilitation exercises. This paper presents a virtual reality application tha...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer London
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9715412/ https://www.ncbi.nlm.nih.gov/pubmed/36475065 http://dx.doi.org/10.1007/s10055-022-00722-7 |
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author | Juan, M.-Carmen Elexpuru, Julen Dias, Paulo Santos, Beatriz Sousa Amorim, Paula |
author_facet | Juan, M.-Carmen Elexpuru, Julen Dias, Paulo Santos, Beatriz Sousa Amorim, Paula |
author_sort | Juan, M.-Carmen |
collection | PubMed |
description | Virtual reality shows great potential as an alternative to traditional therapies for motor rehabilitation given its ability to immerse the user in engaging scenarios that abstract them from medical facilities and tedious rehabilitation exercises. This paper presents a virtual reality application that includes three serious games and that was developed for motor rehabilitation. It uses a standalone headset and the user's hands without the need for any controller for interaction. Interacting with an immersive virtual reality environment using only natural hand gestures involves an interaction that is similar to that of real life, which would be especially desirable for patients with motor problems. A study involving 28 participants (4 with motor problems) was carried out to compare two types of interaction (hands vs. controllers). All of the participants completed the exercises. No significant differences were found in the number of attempts necessary to complete the games using the two types of interaction. The group that used controllers required less time to complete the exercise. The performance outcomes were independent of the gender and age of the participants. The subjective assessment of the participants with motor problems was not significantly different from the rest of the participants. With regard to the interaction type, the participants mostly preferred the interaction using their hands (78.5%). All four participants with motor problems preferred the hand interaction. These results suggest that the interaction with the user’s hands together with standalone headsets could improve motivation, be well accepted by motor rehabilitation patients, and help to complete exercise therapy at home. |
format | Online Article Text |
id | pubmed-9715412 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer London |
record_format | MEDLINE/PubMed |
spelling | pubmed-97154122022-12-02 Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction Juan, M.-Carmen Elexpuru, Julen Dias, Paulo Santos, Beatriz Sousa Amorim, Paula Virtual Real Original Article Virtual reality shows great potential as an alternative to traditional therapies for motor rehabilitation given its ability to immerse the user in engaging scenarios that abstract them from medical facilities and tedious rehabilitation exercises. This paper presents a virtual reality application that includes three serious games and that was developed for motor rehabilitation. It uses a standalone headset and the user's hands without the need for any controller for interaction. Interacting with an immersive virtual reality environment using only natural hand gestures involves an interaction that is similar to that of real life, which would be especially desirable for patients with motor problems. A study involving 28 participants (4 with motor problems) was carried out to compare two types of interaction (hands vs. controllers). All of the participants completed the exercises. No significant differences were found in the number of attempts necessary to complete the games using the two types of interaction. The group that used controllers required less time to complete the exercise. The performance outcomes were independent of the gender and age of the participants. The subjective assessment of the participants with motor problems was not significantly different from the rest of the participants. With regard to the interaction type, the participants mostly preferred the interaction using their hands (78.5%). All four participants with motor problems preferred the hand interaction. These results suggest that the interaction with the user’s hands together with standalone headsets could improve motivation, be well accepted by motor rehabilitation patients, and help to complete exercise therapy at home. Springer London 2022-12-02 2023 /pmc/articles/PMC9715412/ /pubmed/36475065 http://dx.doi.org/10.1007/s10055-022-00722-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Article Juan, M.-Carmen Elexpuru, Julen Dias, Paulo Santos, Beatriz Sousa Amorim, Paula Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title | Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title_full | Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title_fullStr | Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title_full_unstemmed | Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title_short | Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
title_sort | immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9715412/ https://www.ncbi.nlm.nih.gov/pubmed/36475065 http://dx.doi.org/10.1007/s10055-022-00722-7 |
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