Cargando…
ANARI: A 3-D Rendering API Standard
ANARI is a new 3-D rendering API, an emerging Khronos standard that enables visualization applications to leverage the state-of-the-art rendering techniques across diverse hardware platforms and rendering engines. Visualization applications have historically embedded custom-written renderers to enab...
Autores principales: | , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718494/ https://www.ncbi.nlm.nih.gov/pubmed/36465066 http://dx.doi.org/10.1109/mcse.2022.3163151 |
_version_ | 1784843102410768384 |
---|---|
author | Stone, John E. Griffin, Kevin S. Amstutz, Jefferson DeMarle, David E. Sherman, William R. Günther, Johannes |
author_facet | Stone, John E. Griffin, Kevin S. Amstutz, Jefferson DeMarle, David E. Sherman, William R. Günther, Johannes |
author_sort | Stone, John E. |
collection | PubMed |
description | ANARI is a new 3-D rendering API, an emerging Khronos standard that enables visualization applications to leverage the state-of-the-art rendering techniques across diverse hardware platforms and rendering engines. Visualization applications have historically embedded custom-written renderers to enable them to provide the necessary combination of features, performance, and visual fidelity required by their users. As computing power, rendering algorithms, dedicated rendering hardware acceleration operations, and associated low-level APIs have advanced, the effort and costs associated with maintaining renderers within visualization applications have risen dramatically. The rising cost and complexity associated with renderer development creates an undesirable barrier for visualization applications to be able to fully benefit from the latest rendering methods and hardware. ANARI directly addresses these challenges by providing a high-level, visualization-oriented API that abstracts low-level rendering algorithms and hardware acceleration details while providing easy and efficient access to diverse ANARI implementations, thereby enabling visualization applications to support the state-of-the-art rendering capabilities. |
format | Online Article Text |
id | pubmed-9718494 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
record_format | MEDLINE/PubMed |
spelling | pubmed-97184942022-12-02 ANARI: A 3-D Rendering API Standard Stone, John E. Griffin, Kevin S. Amstutz, Jefferson DeMarle, David E. Sherman, William R. Günther, Johannes Comput Sci Eng Article ANARI is a new 3-D rendering API, an emerging Khronos standard that enables visualization applications to leverage the state-of-the-art rendering techniques across diverse hardware platforms and rendering engines. Visualization applications have historically embedded custom-written renderers to enable them to provide the necessary combination of features, performance, and visual fidelity required by their users. As computing power, rendering algorithms, dedicated rendering hardware acceleration operations, and associated low-level APIs have advanced, the effort and costs associated with maintaining renderers within visualization applications have risen dramatically. The rising cost and complexity associated with renderer development creates an undesirable barrier for visualization applications to be able to fully benefit from the latest rendering methods and hardware. ANARI directly addresses these challenges by providing a high-level, visualization-oriented API that abstracts low-level rendering algorithms and hardware acceleration details while providing easy and efficient access to diverse ANARI implementations, thereby enabling visualization applications to support the state-of-the-art rendering capabilities. 2022 2022-03-30 /pmc/articles/PMC9718494/ /pubmed/36465066 http://dx.doi.org/10.1109/mcse.2022.3163151 Text en https://creativecommons.org/licenses/by/4.0/This work is licensed under a Creative Commons Attribution 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/ |
spellingShingle | Article Stone, John E. Griffin, Kevin S. Amstutz, Jefferson DeMarle, David E. Sherman, William R. Günther, Johannes ANARI: A 3-D Rendering API Standard |
title | ANARI: A 3-D Rendering API Standard |
title_full | ANARI: A 3-D Rendering API Standard |
title_fullStr | ANARI: A 3-D Rendering API Standard |
title_full_unstemmed | ANARI: A 3-D Rendering API Standard |
title_short | ANARI: A 3-D Rendering API Standard |
title_sort | anari: a 3-d rendering api standard |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718494/ https://www.ncbi.nlm.nih.gov/pubmed/36465066 http://dx.doi.org/10.1109/mcse.2022.3163151 |
work_keys_str_mv | AT stonejohne anaria3drenderingapistandard AT griffinkevins anaria3drenderingapistandard AT amstutzjefferson anaria3drenderingapistandard AT demarledavide anaria3drenderingapistandard AT shermanwilliamr anaria3drenderingapistandard AT guntherjohannes anaria3drenderingapistandard |