Cargando…
How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Arti...
Autores principales: | , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718654/ https://www.ncbi.nlm.nih.gov/pubmed/36467165 http://dx.doi.org/10.3389/fpsyg.2022.856085 |
_version_ | 1784843135927451648 |
---|---|
author | Chen, Jiachun Chen, Yuxuan Ou, Ruiqiu Wang, Jingan Chen, Quan |
author_facet | Chen, Jiachun Chen, Yuxuan Ou, Ruiqiu Wang, Jingan Chen, Quan |
author_sort | Chen, Jiachun |
collection | PubMed |
description | Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Artificial intelligence (AI) can solve the above shortcomings. The combination of AI and BSGs is the possible development direction of BSGs. But how to effectively combine BSGs with AI is still an open question. Using a quasi-experimental design, this study uses fuzzy-set qualitative comparative analysis to analyze how participants’ entrepreneurial attitude changes in BSGs. The results show that BSGs can effectively improve entrepreneurial attitude, and there are four types of promotion configurations. These four configurations consist of five antecedent conditions. According to the above conclusions, AI can improve entrepreneurial attitude in BSGs in various ways, such as simulating competitors, providing targeted feedback for failures, and improving game experience. The contribution of this paper is to highlight the possibility of combining AI with BSGs, and to provide suggestions on how AI can intervene in BSGs. |
format | Online Article Text |
id | pubmed-9718654 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-97186542022-12-03 How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment Chen, Jiachun Chen, Yuxuan Ou, Ruiqiu Wang, Jingan Chen, Quan Front Psychol Psychology Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Artificial intelligence (AI) can solve the above shortcomings. The combination of AI and BSGs is the possible development direction of BSGs. But how to effectively combine BSGs with AI is still an open question. Using a quasi-experimental design, this study uses fuzzy-set qualitative comparative analysis to analyze how participants’ entrepreneurial attitude changes in BSGs. The results show that BSGs can effectively improve entrepreneurial attitude, and there are four types of promotion configurations. These four configurations consist of five antecedent conditions. According to the above conclusions, AI can improve entrepreneurial attitude in BSGs in various ways, such as simulating competitors, providing targeted feedback for failures, and improving game experience. The contribution of this paper is to highlight the possibility of combining AI with BSGs, and to provide suggestions on how AI can intervene in BSGs. Frontiers Media S.A. 2022-04-13 /pmc/articles/PMC9718654/ /pubmed/36467165 http://dx.doi.org/10.3389/fpsyg.2022.856085 Text en Copyright © 2022 Chen, Chen, Ou, Wang and Chen. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Chen, Jiachun Chen, Yuxuan Ou, Ruiqiu Wang, Jingan Chen, Quan How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title | How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title_full | How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title_fullStr | How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title_full_unstemmed | How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title_short | How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment |
title_sort | how to use artificial intelligence to improve entrepreneurial attitude in business simulation games: implications from a quasi-experiment |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718654/ https://www.ncbi.nlm.nih.gov/pubmed/36467165 http://dx.doi.org/10.3389/fpsyg.2022.856085 |
work_keys_str_mv | AT chenjiachun howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment AT chenyuxuan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment AT ouruiqiu howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment AT wangjingan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment AT chenquan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment |