Cargando…

How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment

Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Arti...

Descripción completa

Detalles Bibliográficos
Autores principales: Chen, Jiachun, Chen, Yuxuan, Ou, Ruiqiu, Wang, Jingan, Chen, Quan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718654/
https://www.ncbi.nlm.nih.gov/pubmed/36467165
http://dx.doi.org/10.3389/fpsyg.2022.856085
_version_ 1784843135927451648
author Chen, Jiachun
Chen, Yuxuan
Ou, Ruiqiu
Wang, Jingan
Chen, Quan
author_facet Chen, Jiachun
Chen, Yuxuan
Ou, Ruiqiu
Wang, Jingan
Chen, Quan
author_sort Chen, Jiachun
collection PubMed
description Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Artificial intelligence (AI) can solve the above shortcomings. The combination of AI and BSGs is the possible development direction of BSGs. But how to effectively combine BSGs with AI is still an open question. Using a quasi-experimental design, this study uses fuzzy-set qualitative comparative analysis to analyze how participants’ entrepreneurial attitude changes in BSGs. The results show that BSGs can effectively improve entrepreneurial attitude, and there are four types of promotion configurations. These four configurations consist of five antecedent conditions. According to the above conclusions, AI can improve entrepreneurial attitude in BSGs in various ways, such as simulating competitors, providing targeted feedback for failures, and improving game experience. The contribution of this paper is to highlight the possibility of combining AI with BSGs, and to provide suggestions on how AI can intervene in BSGs.
format Online
Article
Text
id pubmed-9718654
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Frontiers Media S.A.
record_format MEDLINE/PubMed
spelling pubmed-97186542022-12-03 How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment Chen, Jiachun Chen, Yuxuan Ou, Ruiqiu Wang, Jingan Chen, Quan Front Psychol Psychology Business simulation games (BSGs) have been widely used in entrepreneurship education with positive effects. However, there are still some deficiencies in the BSGs, such as limited guidance, low uncertainty and limited simulation environment, which make it impossible to exert the maximum effect. Artificial intelligence (AI) can solve the above shortcomings. The combination of AI and BSGs is the possible development direction of BSGs. But how to effectively combine BSGs with AI is still an open question. Using a quasi-experimental design, this study uses fuzzy-set qualitative comparative analysis to analyze how participants’ entrepreneurial attitude changes in BSGs. The results show that BSGs can effectively improve entrepreneurial attitude, and there are four types of promotion configurations. These four configurations consist of five antecedent conditions. According to the above conclusions, AI can improve entrepreneurial attitude in BSGs in various ways, such as simulating competitors, providing targeted feedback for failures, and improving game experience. The contribution of this paper is to highlight the possibility of combining AI with BSGs, and to provide suggestions on how AI can intervene in BSGs. Frontiers Media S.A. 2022-04-13 /pmc/articles/PMC9718654/ /pubmed/36467165 http://dx.doi.org/10.3389/fpsyg.2022.856085 Text en Copyright © 2022 Chen, Chen, Ou, Wang and Chen. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Chen, Jiachun
Chen, Yuxuan
Ou, Ruiqiu
Wang, Jingan
Chen, Quan
How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title_full How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title_fullStr How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title_full_unstemmed How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title_short How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment
title_sort how to use artificial intelligence to improve entrepreneurial attitude in business simulation games: implications from a quasi-experiment
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9718654/
https://www.ncbi.nlm.nih.gov/pubmed/36467165
http://dx.doi.org/10.3389/fpsyg.2022.856085
work_keys_str_mv AT chenjiachun howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment
AT chenyuxuan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment
AT ouruiqiu howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment
AT wangjingan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment
AT chenquan howtouseartificialintelligencetoimproveentrepreneurialattitudeinbusinesssimulationgamesimplicationsfromaquasiexperiment