Cargando…

Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study

BACKGROUND: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movements, the intensity of this form of PA may not be sufficient for health benefit...

Descripción completa

Detalles Bibliográficos
Autores principales: Polechoński, Jacek, Zwierzchowska, Anna, Makioła, Łukasz, Groffik, Dorota, Kostorz, Karolina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9730205/
https://www.ncbi.nlm.nih.gov/pubmed/36416873
http://dx.doi.org/10.2196/39932
_version_ 1784845612917719040
author Polechoński, Jacek
Zwierzchowska, Anna
Makioła, Łukasz
Groffik, Dorota
Kostorz, Karolina
author_facet Polechoński, Jacek
Zwierzchowska, Anna
Makioła, Łukasz
Groffik, Dorota
Kostorz, Karolina
author_sort Polechoński, Jacek
collection PubMed
description BACKGROUND: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movements, the intensity of this form of PA may not be sufficient for health benefits. Therefore, it is worth looking for virtual entertainment solutions that are comfortable for users and at the same time increase physical exercise. OBJECTIVE: The main objective of this study was to evaluate the effect of external loading of the arms in the form of handheld weights (HHWs) on exercise intensity in users playing a popular AVRG. The results obtained in the study were compared with the PA recommendations for health. The study also assessed the perceptions of the users about the attractiveness and usefulness of this type of exercise and discomfort caused by additional load on the arms. METHODS: The study covered 17 young adults aged 18 to 25 years playing an AVRG (Beat Saber) with no arm load and with HHWs (0.5 kg). A PlayStation 4 PRO console (Sony) with accessories including a head-mounted display and controllers was used in the study. PA intensity was evaluated using a heart rate monitor based on the percentage of maximal heart rate (% HR(max)). The usability, attractiveness, and comfort perceived during exercise by users were evaluated using a survey questionnaire. RESULTS: The measurements showed that the mean % HR(max) in participants playing Beat Saber without HHWs was significantly lower (P<.001; Cohen d=1.07) than that observed when playing with HHWs. It should be emphasized that with no additional load, the intensity of PA was low (mean 63.7% HR(max), SD 9.3% HR(max)), while with the upper limb load, it increased to a moderate level (mean 67.1% HR(max), SD 10.3% HR(max)), which is recommended for health benefits. The survey conducted in the study showed that HHWs (0.5 kg) attached to the wrists did not disturb Beat Saber players. CONCLUSIONS: Since PA in most of the modern AVRGs primarily involves upper limb movements, the use of HHW seems to be a simple and effective way to increase exercise intensity, especially because, as reported by the study participants, such a procedure does not cause discomfort while using the application.
format Online
Article
Text
id pubmed-9730205
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-97302052022-12-09 Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study Polechoński, Jacek Zwierzchowska, Anna Makioła, Łukasz Groffik, Dorota Kostorz, Karolina JMIR Serious Games Original Paper BACKGROUND: In recent years, there has been a growing interest in active virtual reality games (AVRGs) that provide entertainment and encourage more physical activity (PA). Since playing AVRGs involves primarily arm movements, the intensity of this form of PA may not be sufficient for health benefits. Therefore, it is worth looking for virtual entertainment solutions that are comfortable for users and at the same time increase physical exercise. OBJECTIVE: The main objective of this study was to evaluate the effect of external loading of the arms in the form of handheld weights (HHWs) on exercise intensity in users playing a popular AVRG. The results obtained in the study were compared with the PA recommendations for health. The study also assessed the perceptions of the users about the attractiveness and usefulness of this type of exercise and discomfort caused by additional load on the arms. METHODS: The study covered 17 young adults aged 18 to 25 years playing an AVRG (Beat Saber) with no arm load and with HHWs (0.5 kg). A PlayStation 4 PRO console (Sony) with accessories including a head-mounted display and controllers was used in the study. PA intensity was evaluated using a heart rate monitor based on the percentage of maximal heart rate (% HR(max)). The usability, attractiveness, and comfort perceived during exercise by users were evaluated using a survey questionnaire. RESULTS: The measurements showed that the mean % HR(max) in participants playing Beat Saber without HHWs was significantly lower (P<.001; Cohen d=1.07) than that observed when playing with HHWs. It should be emphasized that with no additional load, the intensity of PA was low (mean 63.7% HR(max), SD 9.3% HR(max)), while with the upper limb load, it increased to a moderate level (mean 67.1% HR(max), SD 10.3% HR(max)), which is recommended for health benefits. The survey conducted in the study showed that HHWs (0.5 kg) attached to the wrists did not disturb Beat Saber players. CONCLUSIONS: Since PA in most of the modern AVRGs primarily involves upper limb movements, the use of HHW seems to be a simple and effective way to increase exercise intensity, especially because, as reported by the study participants, such a procedure does not cause discomfort while using the application. JMIR Publications 2022-11-23 /pmc/articles/PMC9730205/ /pubmed/36416873 http://dx.doi.org/10.2196/39932 Text en ©Jacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, Dorota Groffik, Karolina Kostorz. Originally published in JMIR Serious Games (https://games.jmir.org), 23.11.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
Polechoński, Jacek
Zwierzchowska, Anna
Makioła, Łukasz
Groffik, Dorota
Kostorz, Karolina
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title_full Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title_fullStr Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title_full_unstemmed Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title_short Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
title_sort handheld weights as an effective and comfortable way to increase exercise intensity of physical activity in virtual reality: empirical study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9730205/
https://www.ncbi.nlm.nih.gov/pubmed/36416873
http://dx.doi.org/10.2196/39932
work_keys_str_mv AT polechonskijacek handheldweightsasaneffectiveandcomfortablewaytoincreaseexerciseintensityofphysicalactivityinvirtualrealityempiricalstudy
AT zwierzchowskaanna handheldweightsasaneffectiveandcomfortablewaytoincreaseexerciseintensityofphysicalactivityinvirtualrealityempiricalstudy
AT makiołałukasz handheldweightsasaneffectiveandcomfortablewaytoincreaseexerciseintensityofphysicalactivityinvirtualrealityempiricalstudy
AT groffikdorota handheldweightsasaneffectiveandcomfortablewaytoincreaseexerciseintensityofphysicalactivityinvirtualrealityempiricalstudy
AT kostorzkarolina handheldweightsasaneffectiveandcomfortablewaytoincreaseexerciseintensityofphysicalactivityinvirtualrealityempiricalstudy