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Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers
Background In high-stakes situations, healthcare workers are prone to suffer moral injury, the psychological, social, and spiritual impact of events involving betrayal or transgression of one’s own deeply held moral beliefs and values. As a result, this may negatively impact their capacity to provid...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cureus
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9731177/ https://www.ncbi.nlm.nih.gov/pubmed/36505119 http://dx.doi.org/10.7759/cureus.31240 |
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author | Sivanathan, Mithusa Espinola, Caroline W Uribe Quevedo, Alvaro Kapralos, Bill Krishnan, Sridhar Bhat, Venkat Dubrowski, Adam |
author_facet | Sivanathan, Mithusa Espinola, Caroline W Uribe Quevedo, Alvaro Kapralos, Bill Krishnan, Sridhar Bhat, Venkat Dubrowski, Adam |
author_sort | Sivanathan, Mithusa |
collection | PubMed |
description | Background In high-stakes situations, healthcare workers are prone to suffer moral injury, the psychological, social, and spiritual impact of events involving betrayal or transgression of one’s own deeply held moral beliefs and values. As a result, this may negatively impact their capacity to provide adequate levels of care to patients. There is a lack of educational resources catered to help healthcare workers navigate ethical situations in clinical settings that may lead to or worsen moral distress. The aim of this report is to describe the methodology of development and resulting outcomes in the form of an educational resource that includes a virtual reality (VR) simulation to help healthcare workers understand and mitigate moral distress as a result of internal and external constraints at their workplaces. Methodology A study using a method outlining a set of constraint parameters, followed by ideation utilizing design thinking (DT), and concluding with a consensus-building exercise using Delphi methodology (DM) with a group of 13 experts in healthcare simulation, VR, psychiatry, psychology, and nursing. The constraints parameters included technology use (VR), use of experiential learning theory, and duration of the intervention (15 minutes). A DT process was performed to generate and expand on ideas on the scenario and intervention of a possible VR simulation which were funneled into a three-round DM to define the foundations of the VR simulation. Average, standard deviations, and free-text comments in the DM were used to assess the inclusion of the produced requirements. Finally, a focus group interview was conducted with the same experts to draft the VR simulation. Results Within the specified constraints, the DT process produced 33 ideas for the VR simulation scenario and intervention that served as a starting point to short-list the requirements in Round 1. In Rounds 1 to 2, 25 items were removed, needed revising, and/or were retained for the subsequent rounds, which resulted in eight items at the end of Round 2. Round 2 also required specialists to provide descriptions of potential scenarios and interventions, in which five were submitted. In Round 3, experts rated the descriptions as somewhat candidate to use in the final VR simulation, and the open feedback in this round proposed combining the elements from each of the descriptions. Using this data, a prototype of the VR simulation was developed by the project team together with VR designers. Conclusions This development demonstrated the feasibility of using the constraints-ideation-consensus approach to define the content of a possible VR simulation to serve as an educational resource for healthcare workers on how to understand and mitigate moral distress in the workplace. The methodology described in this development may be applied to the design of simulation training for other skills, thereby advancing healthcare training and the quality of care delivered to the greater society. |
format | Online Article Text |
id | pubmed-9731177 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cureus |
record_format | MEDLINE/PubMed |
spelling | pubmed-97311772022-12-09 Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers Sivanathan, Mithusa Espinola, Caroline W Uribe Quevedo, Alvaro Kapralos, Bill Krishnan, Sridhar Bhat, Venkat Dubrowski, Adam Cureus Medical Simulation Background In high-stakes situations, healthcare workers are prone to suffer moral injury, the psychological, social, and spiritual impact of events involving betrayal or transgression of one’s own deeply held moral beliefs and values. As a result, this may negatively impact their capacity to provide adequate levels of care to patients. There is a lack of educational resources catered to help healthcare workers navigate ethical situations in clinical settings that may lead to or worsen moral distress. The aim of this report is to describe the methodology of development and resulting outcomes in the form of an educational resource that includes a virtual reality (VR) simulation to help healthcare workers understand and mitigate moral distress as a result of internal and external constraints at their workplaces. Methodology A study using a method outlining a set of constraint parameters, followed by ideation utilizing design thinking (DT), and concluding with a consensus-building exercise using Delphi methodology (DM) with a group of 13 experts in healthcare simulation, VR, psychiatry, psychology, and nursing. The constraints parameters included technology use (VR), use of experiential learning theory, and duration of the intervention (15 minutes). A DT process was performed to generate and expand on ideas on the scenario and intervention of a possible VR simulation which were funneled into a three-round DM to define the foundations of the VR simulation. Average, standard deviations, and free-text comments in the DM were used to assess the inclusion of the produced requirements. Finally, a focus group interview was conducted with the same experts to draft the VR simulation. Results Within the specified constraints, the DT process produced 33 ideas for the VR simulation scenario and intervention that served as a starting point to short-list the requirements in Round 1. In Rounds 1 to 2, 25 items were removed, needed revising, and/or were retained for the subsequent rounds, which resulted in eight items at the end of Round 2. Round 2 also required specialists to provide descriptions of potential scenarios and interventions, in which five were submitted. In Round 3, experts rated the descriptions as somewhat candidate to use in the final VR simulation, and the open feedback in this round proposed combining the elements from each of the descriptions. Using this data, a prototype of the VR simulation was developed by the project team together with VR designers. Conclusions This development demonstrated the feasibility of using the constraints-ideation-consensus approach to define the content of a possible VR simulation to serve as an educational resource for healthcare workers on how to understand and mitigate moral distress in the workplace. The methodology described in this development may be applied to the design of simulation training for other skills, thereby advancing healthcare training and the quality of care delivered to the greater society. Cureus 2022-11-08 /pmc/articles/PMC9731177/ /pubmed/36505119 http://dx.doi.org/10.7759/cureus.31240 Text en Copyright © 2022, Sivanathan et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Medical Simulation Sivanathan, Mithusa Espinola, Caroline W Uribe Quevedo, Alvaro Kapralos, Bill Krishnan, Sridhar Bhat, Venkat Dubrowski, Adam Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title | Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title_full | Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title_fullStr | Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title_full_unstemmed | Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title_short | Development of Content for a Virtual Reality Simulation to Understand and Mitigate Moral Distress in Healthcare Workers |
title_sort | development of content for a virtual reality simulation to understand and mitigate moral distress in healthcare workers |
topic | Medical Simulation |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9731177/ https://www.ncbi.nlm.nih.gov/pubmed/36505119 http://dx.doi.org/10.7759/cureus.31240 |
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