Cargando…

Playing the mirror game in virtual reality with an autonomous character

Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage...

Descripción completa

Detalles Bibliográficos
Autores principales: Llobera, Joan, Jacquat, Valentin, Calabrese, Carmela, Charbonnier, Caecilia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9734752/
https://www.ncbi.nlm.nih.gov/pubmed/36494394
http://dx.doi.org/10.1038/s41598-022-25197-z
_version_ 1784846636898320384
author Llobera, Joan
Jacquat, Valentin
Calabrese, Carmela
Charbonnier, Caecilia
author_facet Llobera, Joan
Jacquat, Valentin
Calabrese, Carmela
Charbonnier, Caecilia
author_sort Llobera, Joan
collection PubMed
description Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage in joint tasks and how they tend to synchronise their behaviour. However, to date, virtual reality characters do not engage in motor synchronisation with human users. In this work, we explored to what extent an autonomous virtual character and a human that play the mirror game in virtual reality can synchronise their behaviour. We created a full-body version of the mirror game with an autonomous virtual character, whose movements were driven by a model based on coupled oscillators. Participants engaged in a joint imitation task with a virtual player animated with one of three options: a model that included a small coupling, a model with no coupling, or another human. Behavioural measures and subjective reports suggest that participants were unable to distinguish the condition of small coupling from the engagement with an avatar driven by another human participant.
format Online
Article
Text
id pubmed-9734752
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Nature Publishing Group UK
record_format MEDLINE/PubMed
spelling pubmed-97347522022-12-11 Playing the mirror game in virtual reality with an autonomous character Llobera, Joan Jacquat, Valentin Calabrese, Carmela Charbonnier, Caecilia Sci Rep Article Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage in joint tasks and how they tend to synchronise their behaviour. However, to date, virtual reality characters do not engage in motor synchronisation with human users. In this work, we explored to what extent an autonomous virtual character and a human that play the mirror game in virtual reality can synchronise their behaviour. We created a full-body version of the mirror game with an autonomous virtual character, whose movements were driven by a model based on coupled oscillators. Participants engaged in a joint imitation task with a virtual player animated with one of three options: a model that included a small coupling, a model with no coupling, or another human. Behavioural measures and subjective reports suggest that participants were unable to distinguish the condition of small coupling from the engagement with an avatar driven by another human participant. Nature Publishing Group UK 2022-12-09 /pmc/articles/PMC9734752/ /pubmed/36494394 http://dx.doi.org/10.1038/s41598-022-25197-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Llobera, Joan
Jacquat, Valentin
Calabrese, Carmela
Charbonnier, Caecilia
Playing the mirror game in virtual reality with an autonomous character
title Playing the mirror game in virtual reality with an autonomous character
title_full Playing the mirror game in virtual reality with an autonomous character
title_fullStr Playing the mirror game in virtual reality with an autonomous character
title_full_unstemmed Playing the mirror game in virtual reality with an autonomous character
title_short Playing the mirror game in virtual reality with an autonomous character
title_sort playing the mirror game in virtual reality with an autonomous character
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9734752/
https://www.ncbi.nlm.nih.gov/pubmed/36494394
http://dx.doi.org/10.1038/s41598-022-25197-z
work_keys_str_mv AT lloberajoan playingthemirrorgameinvirtualrealitywithanautonomouscharacter
AT jacquatvalentin playingthemirrorgameinvirtualrealitywithanautonomouscharacter
AT calabresecarmela playingthemirrorgameinvirtualrealitywithanautonomouscharacter
AT charbonniercaecilia playingthemirrorgameinvirtualrealitywithanautonomouscharacter