Cargando…
Playing the mirror game in virtual reality with an autonomous character
Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage...
Autores principales: | , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2022
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9734752/ https://www.ncbi.nlm.nih.gov/pubmed/36494394 http://dx.doi.org/10.1038/s41598-022-25197-z |
_version_ | 1784846636898320384 |
---|---|
author | Llobera, Joan Jacquat, Valentin Calabrese, Carmela Charbonnier, Caecilia |
author_facet | Llobera, Joan Jacquat, Valentin Calabrese, Carmela Charbonnier, Caecilia |
author_sort | Llobera, Joan |
collection | PubMed |
description | Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage in joint tasks and how they tend to synchronise their behaviour. However, to date, virtual reality characters do not engage in motor synchronisation with human users. In this work, we explored to what extent an autonomous virtual character and a human that play the mirror game in virtual reality can synchronise their behaviour. We created a full-body version of the mirror game with an autonomous virtual character, whose movements were driven by a model based on coupled oscillators. Participants engaged in a joint imitation task with a virtual player animated with one of three options: a model that included a small coupling, a model with no coupling, or another human. Behavioural measures and subjective reports suggest that participants were unable to distinguish the condition of small coupling from the engagement with an avatar driven by another human participant. |
format | Online Article Text |
id | pubmed-9734752 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-97347522022-12-11 Playing the mirror game in virtual reality with an autonomous character Llobera, Joan Jacquat, Valentin Calabrese, Carmela Charbonnier, Caecilia Sci Rep Article Perceptual-motor synchronisation in human groups is crucial in many activities, from musical ensembles to sports teams. To this aim, the mirror game, where partners are asked to imitate each other’s movements or gestures, is one of the best available experimental paradigms to study how humans engage in joint tasks and how they tend to synchronise their behaviour. However, to date, virtual reality characters do not engage in motor synchronisation with human users. In this work, we explored to what extent an autonomous virtual character and a human that play the mirror game in virtual reality can synchronise their behaviour. We created a full-body version of the mirror game with an autonomous virtual character, whose movements were driven by a model based on coupled oscillators. Participants engaged in a joint imitation task with a virtual player animated with one of three options: a model that included a small coupling, a model with no coupling, or another human. Behavioural measures and subjective reports suggest that participants were unable to distinguish the condition of small coupling from the engagement with an avatar driven by another human participant. Nature Publishing Group UK 2022-12-09 /pmc/articles/PMC9734752/ /pubmed/36494394 http://dx.doi.org/10.1038/s41598-022-25197-z Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Llobera, Joan Jacquat, Valentin Calabrese, Carmela Charbonnier, Caecilia Playing the mirror game in virtual reality with an autonomous character |
title | Playing the mirror game in virtual reality with an autonomous character |
title_full | Playing the mirror game in virtual reality with an autonomous character |
title_fullStr | Playing the mirror game in virtual reality with an autonomous character |
title_full_unstemmed | Playing the mirror game in virtual reality with an autonomous character |
title_short | Playing the mirror game in virtual reality with an autonomous character |
title_sort | playing the mirror game in virtual reality with an autonomous character |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9734752/ https://www.ncbi.nlm.nih.gov/pubmed/36494394 http://dx.doi.org/10.1038/s41598-022-25197-z |
work_keys_str_mv | AT lloberajoan playingthemirrorgameinvirtualrealitywithanautonomouscharacter AT jacquatvalentin playingthemirrorgameinvirtualrealitywithanautonomouscharacter AT calabresecarmela playingthemirrorgameinvirtualrealitywithanautonomouscharacter AT charbonniercaecilia playingthemirrorgameinvirtualrealitywithanautonomouscharacter |