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Path Generator with Unpaired Samples Employing Generative Adversarial Networks

Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these kinds of implementations have high costs. On the o...

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Detalles Bibliográficos
Autores principales: Maldonado-Romo, Javier, Maldonado-Romo, Alberto, Aldape-Pérez, Mario
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9738659/
https://www.ncbi.nlm.nih.gov/pubmed/36502113
http://dx.doi.org/10.3390/s22239411
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author Maldonado-Romo, Javier
Maldonado-Romo, Alberto
Aldape-Pérez, Mario
author_facet Maldonado-Romo, Javier
Maldonado-Romo, Alberto
Aldape-Pérez, Mario
author_sort Maldonado-Romo, Javier
collection PubMed
description Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these kinds of implementations have high costs. On the other hand, machine learning has helped create alternative solutions for reducing costs, but it is limited to particular solutions because the creation of datasets is complicated. Due to this problem, this work suggests an alternate strategy for dealing with limited information: unpaired samples from known and unknown surroundings are used to generate a path on embedded devices, such as smartphones, in real time. This strategy creates a path that avoids virtual elements through physical objects. The authors suggest an architecture for creating a path using imperfect knowledge. Additionally, an augmented reality experience is used to describe the generated path, and some users tested the proposal to evaluate the performance. Finally, the primary contribution is the approximation of a path produced from a known environment by using an unpaired dataset.
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spelling pubmed-97386592022-12-11 Path Generator with Unpaired Samples Employing Generative Adversarial Networks Maldonado-Romo, Javier Maldonado-Romo, Alberto Aldape-Pérez, Mario Sensors (Basel) Article Interactive technologies such as augmented reality have grown in popularity, but specialized sensors and high computer power must be used to perceive and analyze the environment in order to obtain an immersive experience in real time. However, these kinds of implementations have high costs. On the other hand, machine learning has helped create alternative solutions for reducing costs, but it is limited to particular solutions because the creation of datasets is complicated. Due to this problem, this work suggests an alternate strategy for dealing with limited information: unpaired samples from known and unknown surroundings are used to generate a path on embedded devices, such as smartphones, in real time. This strategy creates a path that avoids virtual elements through physical objects. The authors suggest an architecture for creating a path using imperfect knowledge. Additionally, an augmented reality experience is used to describe the generated path, and some users tested the proposal to evaluate the performance. Finally, the primary contribution is the approximation of a path produced from a known environment by using an unpaired dataset. MDPI 2022-12-02 /pmc/articles/PMC9738659/ /pubmed/36502113 http://dx.doi.org/10.3390/s22239411 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Maldonado-Romo, Javier
Maldonado-Romo, Alberto
Aldape-Pérez, Mario
Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title_full Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title_fullStr Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title_full_unstemmed Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title_short Path Generator with Unpaired Samples Employing Generative Adversarial Networks
title_sort path generator with unpaired samples employing generative adversarial networks
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9738659/
https://www.ncbi.nlm.nih.gov/pubmed/36502113
http://dx.doi.org/10.3390/s22239411
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