Cargando…

Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel

The aim of this cross-sectional study was to examine the impact of gaming and gaming disorder on the wellbeing of Israeli male university students and other adults. Gaming disorder (i.e., persistent, and recurrent gaming activity associated with a lack of control that may be clinically diagnosed) wa...

Descripción completa

Detalles Bibliográficos
Autores principales: Isralowitz, Richard, Romem Porat, Shai-li, Zolotov, Yuval, Yehudai, Mor, Dagan, Adi, Reznik, Alexander
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9738824/
https://www.ncbi.nlm.nih.gov/pubmed/36498020
http://dx.doi.org/10.3390/ijerph192315946
_version_ 1784847646004871168
author Isralowitz, Richard
Romem Porat, Shai-li
Zolotov, Yuval
Yehudai, Mor
Dagan, Adi
Reznik, Alexander
author_facet Isralowitz, Richard
Romem Porat, Shai-li
Zolotov, Yuval
Yehudai, Mor
Dagan, Adi
Reznik, Alexander
author_sort Isralowitz, Richard
collection PubMed
description The aim of this cross-sectional study was to examine the impact of gaming and gaming disorder on the wellbeing of Israeli male university students and other adults. Gaming disorder (i.e., persistent, and recurrent gaming activity associated with a lack of control that may be clinically diagnosed) was determined using the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). Survey participants were recruited from gaming associations, clubs and the gaming community using Facebook. Data were collected in June 2022. A total of 526 males completed the survey (30.9% university students and 69.1% other young adults). Various statistical methods of analysis including regression were used for this study. Significant study group differences revealed university students with more indications of gaming disorder, more burnout, less loneliness, more stimulant (i.e., Ritalin) use, a greater consumption of salt- and/or sugar-loaded foods and lower economic wellbeing. The levels of resilience (i.e., the ability to recover from stress), substance use (e.g., tobacco and alcohol) and weight gain were similar for the two groups. Regression analysis showed gaming disorder as a key predictor of burnout, economic wellbeing and resilience. This study examined only male gamers because of the small number of female respondents. However, additional research is needed about female internet gamers, including their possible exposure to online harassment and sexual degradation. Additionally, additional research should be considered to verify the present study’s findings about gamers based on demographic factors and gaming disorder levels. Prevention and treatment intervention measures, including those that can be made available on campus, should be thought about by university administration personnel and student association leaders in consultation with professionals who are experienced in reducing gaming disorder and other harmful behaviors among students.
format Online
Article
Text
id pubmed-9738824
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-97388242022-12-11 Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel Isralowitz, Richard Romem Porat, Shai-li Zolotov, Yuval Yehudai, Mor Dagan, Adi Reznik, Alexander Int J Environ Res Public Health Brief Report The aim of this cross-sectional study was to examine the impact of gaming and gaming disorder on the wellbeing of Israeli male university students and other adults. Gaming disorder (i.e., persistent, and recurrent gaming activity associated with a lack of control that may be clinically diagnosed) was determined using the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF). Survey participants were recruited from gaming associations, clubs and the gaming community using Facebook. Data were collected in June 2022. A total of 526 males completed the survey (30.9% university students and 69.1% other young adults). Various statistical methods of analysis including regression were used for this study. Significant study group differences revealed university students with more indications of gaming disorder, more burnout, less loneliness, more stimulant (i.e., Ritalin) use, a greater consumption of salt- and/or sugar-loaded foods and lower economic wellbeing. The levels of resilience (i.e., the ability to recover from stress), substance use (e.g., tobacco and alcohol) and weight gain were similar for the two groups. Regression analysis showed gaming disorder as a key predictor of burnout, economic wellbeing and resilience. This study examined only male gamers because of the small number of female respondents. However, additional research is needed about female internet gamers, including their possible exposure to online harassment and sexual degradation. Additionally, additional research should be considered to verify the present study’s findings about gamers based on demographic factors and gaming disorder levels. Prevention and treatment intervention measures, including those that can be made available on campus, should be thought about by university administration personnel and student association leaders in consultation with professionals who are experienced in reducing gaming disorder and other harmful behaviors among students. MDPI 2022-11-30 /pmc/articles/PMC9738824/ /pubmed/36498020 http://dx.doi.org/10.3390/ijerph192315946 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Brief Report
Isralowitz, Richard
Romem Porat, Shai-li
Zolotov, Yuval
Yehudai, Mor
Dagan, Adi
Reznik, Alexander
Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title_full Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title_fullStr Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title_full_unstemmed Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title_short Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel
title_sort gaming disorder and psycho-emotional wellbeing among male university students and other young adults in israel
topic Brief Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9738824/
https://www.ncbi.nlm.nih.gov/pubmed/36498020
http://dx.doi.org/10.3390/ijerph192315946
work_keys_str_mv AT isralowitzrichard gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael
AT romemporatshaili gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael
AT zolotovyuval gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael
AT yehudaimor gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael
AT daganadi gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael
AT reznikalexander gamingdisorderandpsychoemotionalwellbeingamongmaleuniversitystudentsandotheryoungadultsinisrael