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Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study
Nonsuicidal self-injury (NSSI) affects approximately 13% of young adults. Though evidence-based treatments for NSSI exist, most young adults do not receive treatment. Digital interventions can provide access to evidence-based treatments for NSSI at scale. Further, preliminary research suggests the a...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9739032/ https://www.ncbi.nlm.nih.gov/pubmed/36498234 http://dx.doi.org/10.3390/ijerph192316163 |
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author | Kruzan, Kaylee Payne Reddy, Madhu Washburn, Jason J. Mohr, David C. |
author_facet | Kruzan, Kaylee Payne Reddy, Madhu Washburn, Jason J. Mohr, David C. |
author_sort | Kruzan, Kaylee Payne |
collection | PubMed |
description | Nonsuicidal self-injury (NSSI) affects approximately 13% of young adults. Though evidence-based treatments for NSSI exist, most young adults do not receive treatment. Digital interventions can provide access to evidence-based treatments for NSSI at scale. Further, preliminary research suggests the acceptability, feasibility, and potential efficacy of digital interventions for NSSI. To date, however, there are few publicly available digital interventions developed specifically for young adults who engage in NSSI. The aim of this study was to solicit young adults’ impressions of early app prototypes to identify ways of improving interactive features and content needs. Building on a prior interview study which explored young adults’ self-management of NSSI and their use of technology in self-management, this study involved three waves of iterative app prototype feedback sessions with 10 young adults with past month NSSI. In general, participants responded favorably and provided feedback to augment the app to better meet their needs, including adding new features and functionality as well as increasing opportunities for personalization. We discuss two key design challenges related to the roles of tracking and temporality in digital interventions for NSSI, and then frame design considerations related to these challenges within the lived informatics model. |
format | Online Article Text |
id | pubmed-9739032 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-97390322022-12-11 Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study Kruzan, Kaylee Payne Reddy, Madhu Washburn, Jason J. Mohr, David C. Int J Environ Res Public Health Article Nonsuicidal self-injury (NSSI) affects approximately 13% of young adults. Though evidence-based treatments for NSSI exist, most young adults do not receive treatment. Digital interventions can provide access to evidence-based treatments for NSSI at scale. Further, preliminary research suggests the acceptability, feasibility, and potential efficacy of digital interventions for NSSI. To date, however, there are few publicly available digital interventions developed specifically for young adults who engage in NSSI. The aim of this study was to solicit young adults’ impressions of early app prototypes to identify ways of improving interactive features and content needs. Building on a prior interview study which explored young adults’ self-management of NSSI and their use of technology in self-management, this study involved three waves of iterative app prototype feedback sessions with 10 young adults with past month NSSI. In general, participants responded favorably and provided feedback to augment the app to better meet their needs, including adding new features and functionality as well as increasing opportunities for personalization. We discuss two key design challenges related to the roles of tracking and temporality in digital interventions for NSSI, and then frame design considerations related to these challenges within the lived informatics model. MDPI 2022-12-02 /pmc/articles/PMC9739032/ /pubmed/36498234 http://dx.doi.org/10.3390/ijerph192316163 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kruzan, Kaylee Payne Reddy, Madhu Washburn, Jason J. Mohr, David C. Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title | Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title_full | Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title_fullStr | Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title_full_unstemmed | Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title_short | Developing a Mobile App for Young Adults with Nonsuicidal Self-Injury: A Prototype Feedback Study |
title_sort | developing a mobile app for young adults with nonsuicidal self-injury: a prototype feedback study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9739032/ https://www.ncbi.nlm.nih.gov/pubmed/36498234 http://dx.doi.org/10.3390/ijerph192316163 |
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