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Familiar size affects perception differently in virtual reality and the real world
The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between VR and physical reality (Maltz et al....
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
The Royal Society
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9745877/ https://www.ncbi.nlm.nih.gov/pubmed/36511414 http://dx.doi.org/10.1098/rstb.2021.0464 |
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author | Rzepka, Anna M. Hussey, Kieran J. Maltz, Margaret V. Babin, Karsten Wilcox, Laurie M. Culham, Jody C. |
author_facet | Rzepka, Anna M. Hussey, Kieran J. Maltz, Margaret V. Babin, Karsten Wilcox, Laurie M. Culham, Jody C. |
author_sort | Rzepka, Anna M. |
collection | PubMed |
description | The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between VR and physical reality (Maltz et al. 2021 J. Vis. 21, 1–18). In experiment 1, we used VR to present dice and Rubik's cubes at their typical sizes or reversed sizes at distances that maintained a constant visual angle. After viewing the stimuli binocularly (to provide vergence and disparity information) or monocularly, participants manually estimated perceived size and distance. Unlike physical reality, where participants relied less on familiar size and more on presented size during binocular versus monocular viewing, in VR participants relied heavily on familiar size regardless of the availability of binocular cues. In experiment 2, we demonstrated that the effects in VR generalized to other stimuli and to a higher quality VR headset. These results suggest that the use of binocular cues and familiar size differs substantially between virtual and physical reality. A deeper understanding of perceptual differences is necessary before assuming that research outcomes from VR will generalize to the real world. This article is part of a discussion meeting issue ‘New approaches to 3D vision’. |
format | Online Article Text |
id | pubmed-9745877 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | The Royal Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-97458772022-12-15 Familiar size affects perception differently in virtual reality and the real world Rzepka, Anna M. Hussey, Kieran J. Maltz, Margaret V. Babin, Karsten Wilcox, Laurie M. Culham, Jody C. Philos Trans R Soc Lond B Biol Sci Articles The promise of virtual reality (VR) as a tool for perceptual and cognitive research rests on the assumption that perception in virtual environments generalizes to the real world. Here, we conducted two experiments to compare size and distance perception between VR and physical reality (Maltz et al. 2021 J. Vis. 21, 1–18). In experiment 1, we used VR to present dice and Rubik's cubes at their typical sizes or reversed sizes at distances that maintained a constant visual angle. After viewing the stimuli binocularly (to provide vergence and disparity information) or monocularly, participants manually estimated perceived size and distance. Unlike physical reality, where participants relied less on familiar size and more on presented size during binocular versus monocular viewing, in VR participants relied heavily on familiar size regardless of the availability of binocular cues. In experiment 2, we demonstrated that the effects in VR generalized to other stimuli and to a higher quality VR headset. These results suggest that the use of binocular cues and familiar size differs substantially between virtual and physical reality. A deeper understanding of perceptual differences is necessary before assuming that research outcomes from VR will generalize to the real world. This article is part of a discussion meeting issue ‘New approaches to 3D vision’. The Royal Society 2023-01-30 2022-12-13 /pmc/articles/PMC9745877/ /pubmed/36511414 http://dx.doi.org/10.1098/rstb.2021.0464 Text en © 2022 The Authors. https://creativecommons.org/licenses/by/4.0/Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, provided the original author and source are credited. |
spellingShingle | Articles Rzepka, Anna M. Hussey, Kieran J. Maltz, Margaret V. Babin, Karsten Wilcox, Laurie M. Culham, Jody C. Familiar size affects perception differently in virtual reality and the real world |
title | Familiar size affects perception differently in virtual reality and the real world |
title_full | Familiar size affects perception differently in virtual reality and the real world |
title_fullStr | Familiar size affects perception differently in virtual reality and the real world |
title_full_unstemmed | Familiar size affects perception differently in virtual reality and the real world |
title_short | Familiar size affects perception differently in virtual reality and the real world |
title_sort | familiar size affects perception differently in virtual reality and the real world |
topic | Articles |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9745877/ https://www.ncbi.nlm.nih.gov/pubmed/36511414 http://dx.doi.org/10.1098/rstb.2021.0464 |
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