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In vitro neurons learn and exhibit sentience when embodied in a simulated game-world
Integrating neurons into digital systems may enable performance infeasible with silicon alone. Here, we develop DishBrain, a system that harnesses the inherent adaptive computation of neurons in a structured environment. In vitro neural networks from human or rodent origins are integrated with in si...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Cell Press
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9747182/ https://www.ncbi.nlm.nih.gov/pubmed/36228614 http://dx.doi.org/10.1016/j.neuron.2022.09.001 |
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author | Kagan, Brett J. Kitchen, Andy C. Tran, Nhi T. Habibollahi, Forough Khajehnejad, Moein Parker, Bradyn J. Bhat, Anjali Rollo, Ben Razi, Adeel Friston, Karl J. |
author_facet | Kagan, Brett J. Kitchen, Andy C. Tran, Nhi T. Habibollahi, Forough Khajehnejad, Moein Parker, Bradyn J. Bhat, Anjali Rollo, Ben Razi, Adeel Friston, Karl J. |
author_sort | Kagan, Brett J. |
collection | PubMed |
description | Integrating neurons into digital systems may enable performance infeasible with silicon alone. Here, we develop DishBrain, a system that harnesses the inherent adaptive computation of neurons in a structured environment. In vitro neural networks from human or rodent origins are integrated with in silico computing via a high-density multielectrode array. Through electrophysiological stimulation and recording, cultures are embedded in a simulated game-world, mimicking the arcade game “Pong.” Applying implications from the theory of active inference via the free energy principle, we find apparent learning within five minutes of real-time gameplay not observed in control conditions. Further experiments demonstrate the importance of closed-loop structured feedback in eliciting learning over time. Cultures display the ability to self-organize activity in a goal-directed manner in response to sparse sensory information about the consequences of their actions, which we term synthetic biological intelligence. Future applications may provide further insights into the cellular correlates of intelligence. |
format | Online Article Text |
id | pubmed-9747182 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Cell Press |
record_format | MEDLINE/PubMed |
spelling | pubmed-97471822022-12-14 In vitro neurons learn and exhibit sentience when embodied in a simulated game-world Kagan, Brett J. Kitchen, Andy C. Tran, Nhi T. Habibollahi, Forough Khajehnejad, Moein Parker, Bradyn J. Bhat, Anjali Rollo, Ben Razi, Adeel Friston, Karl J. Neuron Article Integrating neurons into digital systems may enable performance infeasible with silicon alone. Here, we develop DishBrain, a system that harnesses the inherent adaptive computation of neurons in a structured environment. In vitro neural networks from human or rodent origins are integrated with in silico computing via a high-density multielectrode array. Through electrophysiological stimulation and recording, cultures are embedded in a simulated game-world, mimicking the arcade game “Pong.” Applying implications from the theory of active inference via the free energy principle, we find apparent learning within five minutes of real-time gameplay not observed in control conditions. Further experiments demonstrate the importance of closed-loop structured feedback in eliciting learning over time. Cultures display the ability to self-organize activity in a goal-directed manner in response to sparse sensory information about the consequences of their actions, which we term synthetic biological intelligence. Future applications may provide further insights into the cellular correlates of intelligence. Cell Press 2022-12-07 /pmc/articles/PMC9747182/ /pubmed/36228614 http://dx.doi.org/10.1016/j.neuron.2022.09.001 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Kagan, Brett J. Kitchen, Andy C. Tran, Nhi T. Habibollahi, Forough Khajehnejad, Moein Parker, Bradyn J. Bhat, Anjali Rollo, Ben Razi, Adeel Friston, Karl J. In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title | In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title_full | In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title_fullStr | In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title_full_unstemmed | In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title_short | In vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
title_sort | in vitro neurons learn and exhibit sentience when embodied in a simulated game-world |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9747182/ https://www.ncbi.nlm.nih.gov/pubmed/36228614 http://dx.doi.org/10.1016/j.neuron.2022.09.001 |
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