Cargando…

Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes

Background Collegiate electronic sports (esports) in the United States has grown from seven varsity programs in 2016 to over 200 today. Despite its growing success, little has been studied on the injuries of these athletes. In this study, we aimed to investigate the prevalence of injuries sustained...

Descripción completa

Detalles Bibliográficos
Autores principales: Clements, Ari J, Paul, Ryan W, Lencer, Adam J, Seigerman, Daniel A, Erickson, Brandon J, Bishop, Meghan E
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cureus 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9749791/
https://www.ncbi.nlm.nih.gov/pubmed/36523696
http://dx.doi.org/10.7759/cureus.31487
_version_ 1784850114119991296
author Clements, Ari J
Paul, Ryan W
Lencer, Adam J
Seigerman, Daniel A
Erickson, Brandon J
Bishop, Meghan E
author_facet Clements, Ari J
Paul, Ryan W
Lencer, Adam J
Seigerman, Daniel A
Erickson, Brandon J
Bishop, Meghan E
author_sort Clements, Ari J
collection PubMed
description Background Collegiate electronic sports (esports) in the United States has grown from seven varsity programs in 2016 to over 200 today. Despite its growing success, little has been studied on the injuries of these athletes. In this study, we aimed to investigate the prevalence of injuries sustained by collegiate esports players and explore the injuries’ impacts on their careers. The authors hypothesized that athletes who spend more time practicing and playing competitively in esports will report an increased history of musculoskeletal injury. Methodology This was a cross-sectional study, level IV evidence. A list of collegiate esports athletes was collected from publicly available sources. Athletes with available contact information were sent a self-reporting questionnaire. The questionnaire examined variables including length of time playing esports, hours/day playing esports, esports-related injury history, surgeries needed, and missed competition time. Results Overall, 153 collegiate esports athletes (88% male, aged 18-42 years) were included, with 41 (26.8%) having experienced at least one injury from esports. Of the 41 injured athletes, three (7.3%) required surgery, 17 (41.5%) had multiple injuries, and seven (17.1%) missed competition time for an average of 3.0 ± 2.3 weeks. Athletes who have been on their respective college team longer (2.0 ± 1.0 vs. 1.7 ± 0.9 years, p = 0.03) and who spent more hours per day practicing had a higher injury incidence (p = 0.01). There was no difference in the current age, sex, age at which athletes began competing in esports, and scholarship status between groups (all p > 0.05). When analyzing the 41 athletes who experienced an injury, the most common injury was to the wrist with 25 total injuries. There were 11 neck, 10 back, nine finger, eight hand, six elbow, and four thumb injuries. Conclusions Collegiate esports players who trained for more hours per day (31.7% of injured players vs. 10.7% of uninjured players practiced more than five hours/day, p = 0.01) and played competitive collegiate esports for more years (2.0 ± 1.0 vs. 1.7 ± 0.9 years, p = 0.03) were more likely to have experienced an esports-related injury. Fortunately, only a small portion of athletes who experienced an injury was forced to miss competition time or require surgery. With this being the largest investigation into collegiate esports-related injuries, future medical research regarding the incidence, management, and prevention of its injuries can help collegiate and professional programs place a greater emphasis on the health of their athletes.
format Online
Article
Text
id pubmed-9749791
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Cureus
record_format MEDLINE/PubMed
spelling pubmed-97497912022-12-14 Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes Clements, Ari J Paul, Ryan W Lencer, Adam J Seigerman, Daniel A Erickson, Brandon J Bishop, Meghan E Cureus Preventive Medicine Background Collegiate electronic sports (esports) in the United States has grown from seven varsity programs in 2016 to over 200 today. Despite its growing success, little has been studied on the injuries of these athletes. In this study, we aimed to investigate the prevalence of injuries sustained by collegiate esports players and explore the injuries’ impacts on their careers. The authors hypothesized that athletes who spend more time practicing and playing competitively in esports will report an increased history of musculoskeletal injury. Methodology This was a cross-sectional study, level IV evidence. A list of collegiate esports athletes was collected from publicly available sources. Athletes with available contact information were sent a self-reporting questionnaire. The questionnaire examined variables including length of time playing esports, hours/day playing esports, esports-related injury history, surgeries needed, and missed competition time. Results Overall, 153 collegiate esports athletes (88% male, aged 18-42 years) were included, with 41 (26.8%) having experienced at least one injury from esports. Of the 41 injured athletes, three (7.3%) required surgery, 17 (41.5%) had multiple injuries, and seven (17.1%) missed competition time for an average of 3.0 ± 2.3 weeks. Athletes who have been on their respective college team longer (2.0 ± 1.0 vs. 1.7 ± 0.9 years, p = 0.03) and who spent more hours per day practicing had a higher injury incidence (p = 0.01). There was no difference in the current age, sex, age at which athletes began competing in esports, and scholarship status between groups (all p > 0.05). When analyzing the 41 athletes who experienced an injury, the most common injury was to the wrist with 25 total injuries. There were 11 neck, 10 back, nine finger, eight hand, six elbow, and four thumb injuries. Conclusions Collegiate esports players who trained for more hours per day (31.7% of injured players vs. 10.7% of uninjured players practiced more than five hours/day, p = 0.01) and played competitive collegiate esports for more years (2.0 ± 1.0 vs. 1.7 ± 0.9 years, p = 0.03) were more likely to have experienced an esports-related injury. Fortunately, only a small portion of athletes who experienced an injury was forced to miss competition time or require surgery. With this being the largest investigation into collegiate esports-related injuries, future medical research regarding the incidence, management, and prevention of its injuries can help collegiate and professional programs place a greater emphasis on the health of their athletes. Cureus 2022-11-14 /pmc/articles/PMC9749791/ /pubmed/36523696 http://dx.doi.org/10.7759/cureus.31487 Text en Copyright © 2022, Clements et al. https://creativecommons.org/licenses/by/3.0/This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Preventive Medicine
Clements, Ari J
Paul, Ryan W
Lencer, Adam J
Seigerman, Daniel A
Erickson, Brandon J
Bishop, Meghan E
Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title_full Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title_fullStr Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title_full_unstemmed Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title_short Analysis of Musculoskeletal Injuries Among Collegiate Varsity Electronic Sports Athletes
title_sort analysis of musculoskeletal injuries among collegiate varsity electronic sports athletes
topic Preventive Medicine
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9749791/
https://www.ncbi.nlm.nih.gov/pubmed/36523696
http://dx.doi.org/10.7759/cureus.31487
work_keys_str_mv AT clementsarij analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes
AT paulryanw analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes
AT lenceradamj analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes
AT seigermandaniela analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes
AT ericksonbrandonj analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes
AT bishopmeghane analysisofmusculoskeletalinjuriesamongcollegiatevarsityelectronicsportsathletes