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Seasonal Variations in the Effectiveness of Immersive Virtual Nature
AIM: The aim of this study was to assess whether the outcomes of immersive virtual nature (IVN) varies between seasons. BACKGROUND: IVN has received increased interest in recent years due to its potential applications within health and design. However, factors influencing people’s responses to IVN a...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9755693/ https://www.ncbi.nlm.nih.gov/pubmed/36154715 http://dx.doi.org/10.1177/19375867221127420 |
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author | Litleskare, Sigbjørn Calogiuri, Giovanna |
author_facet | Litleskare, Sigbjørn Calogiuri, Giovanna |
author_sort | Litleskare, Sigbjørn |
collection | PubMed |
description | AIM: The aim of this study was to assess whether the outcomes of immersive virtual nature (IVN) varies between seasons. BACKGROUND: IVN has received increased interest in recent years due to its potential applications within health and design. However, factors influencing people’s responses to IVN are largely unknown. Seasons affect a variety of human processes and behaviors including levels of affect and blood pressure, also in the context of human–nature interactions. These seasonal variations might influence how people interact and respond to IVN, especially since IVN allow for representations of nature that are not representative of the current real-life season. METHODS: A secondary analysis of data retrieved from two previous studies, which included three IVN conditions, was conducted. All IVNs represented late spring conditions. Measures included perceived environmental restorativeness, affect, enjoyment, heart rate, and blood pressure. A meta-analytic approach was used to assess whether there were consistent differences between participants who were exposed to the IVN in spring/summer (early June to mid-September) and autumn/winter (mid-September to December) across the three different conditions. RESULTS: There was a consistent effect of season only for one component of affect (fatigue), with larger reductions in fatigue when exposed to IVN during autumn/winter compared to spring/summer. No other significant effects of season were observed. CONCLUSION: IVNs are feasible to use across all seasons but might be more effective in reducing the feeling of fatigue during autumn and winter compared to other seasons. |
format | Online Article Text |
id | pubmed-9755693 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | SAGE Publications |
record_format | MEDLINE/PubMed |
spelling | pubmed-97556932022-12-17 Seasonal Variations in the Effectiveness of Immersive Virtual Nature Litleskare, Sigbjørn Calogiuri, Giovanna HERD Research AIM: The aim of this study was to assess whether the outcomes of immersive virtual nature (IVN) varies between seasons. BACKGROUND: IVN has received increased interest in recent years due to its potential applications within health and design. However, factors influencing people’s responses to IVN are largely unknown. Seasons affect a variety of human processes and behaviors including levels of affect and blood pressure, also in the context of human–nature interactions. These seasonal variations might influence how people interact and respond to IVN, especially since IVN allow for representations of nature that are not representative of the current real-life season. METHODS: A secondary analysis of data retrieved from two previous studies, which included three IVN conditions, was conducted. All IVNs represented late spring conditions. Measures included perceived environmental restorativeness, affect, enjoyment, heart rate, and blood pressure. A meta-analytic approach was used to assess whether there were consistent differences between participants who were exposed to the IVN in spring/summer (early June to mid-September) and autumn/winter (mid-September to December) across the three different conditions. RESULTS: There was a consistent effect of season only for one component of affect (fatigue), with larger reductions in fatigue when exposed to IVN during autumn/winter compared to spring/summer. No other significant effects of season were observed. CONCLUSION: IVNs are feasible to use across all seasons but might be more effective in reducing the feeling of fatigue during autumn and winter compared to other seasons. SAGE Publications 2022-09-25 2023-01 /pmc/articles/PMC9755693/ /pubmed/36154715 http://dx.doi.org/10.1177/19375867221127420 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by-nc/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License (http://creativecommons.org/licenses/by-nc/4.0/ (https://creativecommons.org/licenses/by-nc/4.0/) ) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage). |
spellingShingle | Research Litleskare, Sigbjørn Calogiuri, Giovanna Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title | Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title_full | Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title_fullStr | Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title_full_unstemmed | Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title_short | Seasonal Variations in the Effectiveness of Immersive Virtual Nature |
title_sort | seasonal variations in the effectiveness of immersive virtual nature |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9755693/ https://www.ncbi.nlm.nih.gov/pubmed/36154715 http://dx.doi.org/10.1177/19375867221127420 |
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