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Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research

BACKGROUND: Student training requires specific laboratories for vaccination practice, which are usually limited, and even professionals’ continuing education regularly lacks proper care. Thus, new methodologies, concepts, and technologies, such as software-based simulations, are in highly demand. OB...

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Detalles Bibliográficos
Autores principales: Domingueti, Daniel, Barbosa Feres Carvalho, Darlinton, Colombo Dias, Diego Roberto, Oliveira, Valéria Conceição
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9758638/
https://www.ncbi.nlm.nih.gov/pubmed/36459390
http://dx.doi.org/10.2196/35712
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author Domingueti, Daniel
Barbosa Feres Carvalho, Darlinton
Colombo Dias, Diego Roberto
Oliveira, Valéria Conceição
author_facet Domingueti, Daniel
Barbosa Feres Carvalho, Darlinton
Colombo Dias, Diego Roberto
Oliveira, Valéria Conceição
author_sort Domingueti, Daniel
collection PubMed
description BACKGROUND: Student training requires specific laboratories for vaccination practice, which are usually limited, and even professionals’ continuing education regularly lacks proper care. Thus, new methodologies, concepts, and technologies, such as software-based simulations, are in highly demand. OBJECTIVE: This work aims to develop a 3D virtual environment to support teaching activities in the vaccination room. The software-based simulation must contribute positively to teaching considering a variable set of scenarios. METHODS: We applied the design science research method to guide the work. First, the concepts and opportunities were raised, which we used to build the simulation (ie, the proposed technological artifact). The development was assisted by a specialist, in which we sought to create a vaccination room according to Brazilian standards. The artifact evaluation was achieved in 2 stages: (1) an evaluation to validate the design with experts through the Delphi method; and (2) a field evaluation with nursing students to validate aspects of usability (System Usability Scale [SUS]) and technology acceptance and use (Unified Theory of Acceptance and Use of Technology version 2). RESULTS: We built the simulation software using the Unity game engine. An additional module was also developed to create simulation scenarios and view the students’ performance reports. The design evaluation showed that the proposed solution is adequate. Students’ evaluations confirm good usability (SUS score of 81.4), besides highlighting Performance Expectation as the most positively influential factor of Behavioral Intention. Effort Expectancy is positively affected by younger users. Both evaluation audiences cited the high relevance of the proposed artifact for teaching. Points for improvement are also reported. CONCLUSIONS: The research accomplished its goal of creating a software-based simulation to support teaching scenarios in the vaccination room. The evaluations still reveal desirable improvements and user behavior toward this kind of technological artifact.
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spelling pubmed-97586382022-12-18 Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research Domingueti, Daniel Barbosa Feres Carvalho, Darlinton Colombo Dias, Diego Roberto Oliveira, Valéria Conceição JMIR Med Educ Original Paper BACKGROUND: Student training requires specific laboratories for vaccination practice, which are usually limited, and even professionals’ continuing education regularly lacks proper care. Thus, new methodologies, concepts, and technologies, such as software-based simulations, are in highly demand. OBJECTIVE: This work aims to develop a 3D virtual environment to support teaching activities in the vaccination room. The software-based simulation must contribute positively to teaching considering a variable set of scenarios. METHODS: We applied the design science research method to guide the work. First, the concepts and opportunities were raised, which we used to build the simulation (ie, the proposed technological artifact). The development was assisted by a specialist, in which we sought to create a vaccination room according to Brazilian standards. The artifact evaluation was achieved in 2 stages: (1) an evaluation to validate the design with experts through the Delphi method; and (2) a field evaluation with nursing students to validate aspects of usability (System Usability Scale [SUS]) and technology acceptance and use (Unified Theory of Acceptance and Use of Technology version 2). RESULTS: We built the simulation software using the Unity game engine. An additional module was also developed to create simulation scenarios and view the students’ performance reports. The design evaluation showed that the proposed solution is adequate. Students’ evaluations confirm good usability (SUS score of 81.4), besides highlighting Performance Expectation as the most positively influential factor of Behavioral Intention. Effort Expectancy is positively affected by younger users. Both evaluation audiences cited the high relevance of the proposed artifact for teaching. Points for improvement are also reported. CONCLUSIONS: The research accomplished its goal of creating a software-based simulation to support teaching scenarios in the vaccination room. The evaluations still reveal desirable improvements and user behavior toward this kind of technological artifact. JMIR Publications 2022-12-02 /pmc/articles/PMC9758638/ /pubmed/36459390 http://dx.doi.org/10.2196/35712 Text en ©Daniel Domingueti, Darlinton Barbosa Feres Carvalho, Diego Roberto Colombo Dias, Valéria Conceição Oliveira. Originally published in JMIR Medical Education (https://mededu.jmir.org), 02.12.2022. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Medical Education, is properly cited. The complete bibliographic information, a link to the original publication on https://mededu.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Domingueti, Daniel
Barbosa Feres Carvalho, Darlinton
Colombo Dias, Diego Roberto
Oliveira, Valéria Conceição
Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title_full Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title_fullStr Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title_full_unstemmed Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title_short Software-Based Simulation on a 3D Environment for Vaccination Teaching and Learning: Design Science Research
title_sort software-based simulation on a 3d environment for vaccination teaching and learning: design science research
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9758638/
https://www.ncbi.nlm.nih.gov/pubmed/36459390
http://dx.doi.org/10.2196/35712
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