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Curricular uptake of virtual gaming simulation in nursing education

In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user...

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Autores principales: Verkuyl, Margaret, Lapum, Jennifer L., St-Amant, Oona, Hughes, Michelle, Romaniuk, Daria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier Ltd. 2021
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9759869/
https://www.ncbi.nlm.nih.gov/pubmed/33465565
http://dx.doi.org/10.1016/j.nepr.2021.102967
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author Verkuyl, Margaret
Lapum, Jennifer L.
St-Amant, Oona
Hughes, Michelle
Romaniuk, Daria
author_facet Verkuyl, Margaret
Lapum, Jennifer L.
St-Amant, Oona
Hughes, Michelle
Romaniuk, Daria
author_sort Verkuyl, Margaret
collection PubMed
description In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user to make decisions that affect the outcome of the simulated experience. In this article, we provide a historical account of the virtual gaming simulations that members of our team developed and the processes that led to successful uptake into curriculum. In addition, we share lessons learned from our experiences in terms of maximizing curricular uptake. We found engagement of the teaching team is essential when using VGS in a course. In addition, when using VGS, it is important to follow the process of prebrief, enactment, debrief and evaluation. Educators can build on and grow from our lessons learned so that the path to embedding virtual gaming simulation in curriculum becomes clear.
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spelling pubmed-97598692022-12-19 Curricular uptake of virtual gaming simulation in nursing education Verkuyl, Margaret Lapum, Jennifer L. St-Amant, Oona Hughes, Michelle Romaniuk, Daria Nurse Educ Pract Development and Innovation In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user to make decisions that affect the outcome of the simulated experience. In this article, we provide a historical account of the virtual gaming simulations that members of our team developed and the processes that led to successful uptake into curriculum. In addition, we share lessons learned from our experiences in terms of maximizing curricular uptake. We found engagement of the teaching team is essential when using VGS in a course. In addition, when using VGS, it is important to follow the process of prebrief, enactment, debrief and evaluation. Educators can build on and grow from our lessons learned so that the path to embedding virtual gaming simulation in curriculum becomes clear. Elsevier Ltd. 2021-01 2021-01-07 /pmc/articles/PMC9759869/ /pubmed/33465565 http://dx.doi.org/10.1016/j.nepr.2021.102967 Text en © 2021 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Development and Innovation
Verkuyl, Margaret
Lapum, Jennifer L.
St-Amant, Oona
Hughes, Michelle
Romaniuk, Daria
Curricular uptake of virtual gaming simulation in nursing education
title Curricular uptake of virtual gaming simulation in nursing education
title_full Curricular uptake of virtual gaming simulation in nursing education
title_fullStr Curricular uptake of virtual gaming simulation in nursing education
title_full_unstemmed Curricular uptake of virtual gaming simulation in nursing education
title_short Curricular uptake of virtual gaming simulation in nursing education
title_sort curricular uptake of virtual gaming simulation in nursing education
topic Development and Innovation
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9759869/
https://www.ncbi.nlm.nih.gov/pubmed/33465565
http://dx.doi.org/10.1016/j.nepr.2021.102967
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