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Curricular uptake of virtual gaming simulation in nursing education
In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier Ltd.
2021
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9759869/ https://www.ncbi.nlm.nih.gov/pubmed/33465565 http://dx.doi.org/10.1016/j.nepr.2021.102967 |
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author | Verkuyl, Margaret Lapum, Jennifer L. St-Amant, Oona Hughes, Michelle Romaniuk, Daria |
author_facet | Verkuyl, Margaret Lapum, Jennifer L. St-Amant, Oona Hughes, Michelle Romaniuk, Daria |
author_sort | Verkuyl, Margaret |
collection | PubMed |
description | In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user to make decisions that affect the outcome of the simulated experience. In this article, we provide a historical account of the virtual gaming simulations that members of our team developed and the processes that led to successful uptake into curriculum. In addition, we share lessons learned from our experiences in terms of maximizing curricular uptake. We found engagement of the teaching team is essential when using VGS in a course. In addition, when using VGS, it is important to follow the process of prebrief, enactment, debrief and evaluation. Educators can build on and grow from our lessons learned so that the path to embedding virtual gaming simulation in curriculum becomes clear. |
format | Online Article Text |
id | pubmed-9759869 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2021 |
publisher | Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-97598692022-12-19 Curricular uptake of virtual gaming simulation in nursing education Verkuyl, Margaret Lapum, Jennifer L. St-Amant, Oona Hughes, Michelle Romaniuk, Daria Nurse Educ Pract Development and Innovation In nursing education, virtual simulations are used to augment in-person simulation and prepare and supplement students for clinical placements. More recently, as a result of the COVID-19 pandemic, virtual simulations are being used to replace clinical hours. Many virtual simulations require the user to make decisions that affect the outcome of the simulated experience. In this article, we provide a historical account of the virtual gaming simulations that members of our team developed and the processes that led to successful uptake into curriculum. In addition, we share lessons learned from our experiences in terms of maximizing curricular uptake. We found engagement of the teaching team is essential when using VGS in a course. In addition, when using VGS, it is important to follow the process of prebrief, enactment, debrief and evaluation. Educators can build on and grow from our lessons learned so that the path to embedding virtual gaming simulation in curriculum becomes clear. Elsevier Ltd. 2021-01 2021-01-07 /pmc/articles/PMC9759869/ /pubmed/33465565 http://dx.doi.org/10.1016/j.nepr.2021.102967 Text en © 2021 Elsevier Ltd. All rights reserved. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Development and Innovation Verkuyl, Margaret Lapum, Jennifer L. St-Amant, Oona Hughes, Michelle Romaniuk, Daria Curricular uptake of virtual gaming simulation in nursing education |
title | Curricular uptake of virtual gaming simulation in nursing education |
title_full | Curricular uptake of virtual gaming simulation in nursing education |
title_fullStr | Curricular uptake of virtual gaming simulation in nursing education |
title_full_unstemmed | Curricular uptake of virtual gaming simulation in nursing education |
title_short | Curricular uptake of virtual gaming simulation in nursing education |
title_sort | curricular uptake of virtual gaming simulation in nursing education |
topic | Development and Innovation |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9759869/ https://www.ncbi.nlm.nih.gov/pubmed/33465565 http://dx.doi.org/10.1016/j.nepr.2021.102967 |
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