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Augmented and virtual reality usage in awake craniotomy: a systematic review
Augmented and virtual reality (AR, VR) are becoming promising tools in neurosurgery. AR and VR can reduce challenges associated with conventional approaches via the simulation and mimicry of specific environments of choice for surgeons. Awake craniotomy (AC) enables the resection of lesions from elo...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer Berlin Heidelberg
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9760592/ https://www.ncbi.nlm.nih.gov/pubmed/36529827 http://dx.doi.org/10.1007/s10143-022-01929-7 |
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author | Mofatteh, Mohammad Mashayekhi, Mohammad Sadegh Arfaie, Saman Chen, Yimin Mirza, Asfand Baig Fares, Jawad Bandyopadhyay, Soham Henich, Edy Liao, Xuxing Bernstein, Mark |
author_facet | Mofatteh, Mohammad Mashayekhi, Mohammad Sadegh Arfaie, Saman Chen, Yimin Mirza, Asfand Baig Fares, Jawad Bandyopadhyay, Soham Henich, Edy Liao, Xuxing Bernstein, Mark |
author_sort | Mofatteh, Mohammad |
collection | PubMed |
description | Augmented and virtual reality (AR, VR) are becoming promising tools in neurosurgery. AR and VR can reduce challenges associated with conventional approaches via the simulation and mimicry of specific environments of choice for surgeons. Awake craniotomy (AC) enables the resection of lesions from eloquent brain areas while monitoring higher cortical and subcortical functions. Evidence suggests that both surgeons and patients benefit from the various applications of AR and VR in AC. This paper investigates the application of AR and VR in AC and assesses its prospective utility in neurosurgery. A systematic review of the literature was performed using PubMed, Scopus, and Web of Science databases in accordance with the PRISMA guidelines. Our search results yielded 220 articles. A total of six articles consisting of 118 patients have been included in this review. VR was used in four papers, and the other two used AR. Tumour was the most common pathology in 108 patients, followed by vascular lesions in eight patients. VR was used for intraoperative mapping of language, vision, and social cognition, while AR was incorporated in preoperative training of white matter dissection and intraoperative visualisation and navigation. Overall, patients and surgeons were satisfied with the applications of AR and VR in their cases. AR and VR can be safely incorporated during AC to supplement, augment, or even replace conventional approaches in neurosurgery. Future investigations are required to assess the feasibility of AR and VR in various phases of AC. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10143-022-01929-7. |
format | Online Article Text |
id | pubmed-9760592 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer Berlin Heidelberg |
record_format | MEDLINE/PubMed |
spelling | pubmed-97605922022-12-20 Augmented and virtual reality usage in awake craniotomy: a systematic review Mofatteh, Mohammad Mashayekhi, Mohammad Sadegh Arfaie, Saman Chen, Yimin Mirza, Asfand Baig Fares, Jawad Bandyopadhyay, Soham Henich, Edy Liao, Xuxing Bernstein, Mark Neurosurg Rev Review Augmented and virtual reality (AR, VR) are becoming promising tools in neurosurgery. AR and VR can reduce challenges associated with conventional approaches via the simulation and mimicry of specific environments of choice for surgeons. Awake craniotomy (AC) enables the resection of lesions from eloquent brain areas while monitoring higher cortical and subcortical functions. Evidence suggests that both surgeons and patients benefit from the various applications of AR and VR in AC. This paper investigates the application of AR and VR in AC and assesses its prospective utility in neurosurgery. A systematic review of the literature was performed using PubMed, Scopus, and Web of Science databases in accordance with the PRISMA guidelines. Our search results yielded 220 articles. A total of six articles consisting of 118 patients have been included in this review. VR was used in four papers, and the other two used AR. Tumour was the most common pathology in 108 patients, followed by vascular lesions in eight patients. VR was used for intraoperative mapping of language, vision, and social cognition, while AR was incorporated in preoperative training of white matter dissection and intraoperative visualisation and navigation. Overall, patients and surgeons were satisfied with the applications of AR and VR in their cases. AR and VR can be safely incorporated during AC to supplement, augment, or even replace conventional approaches in neurosurgery. Future investigations are required to assess the feasibility of AR and VR in various phases of AC. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1007/s10143-022-01929-7. Springer Berlin Heidelberg 2022-12-19 2023 /pmc/articles/PMC9760592/ /pubmed/36529827 http://dx.doi.org/10.1007/s10143-022-01929-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Review Mofatteh, Mohammad Mashayekhi, Mohammad Sadegh Arfaie, Saman Chen, Yimin Mirza, Asfand Baig Fares, Jawad Bandyopadhyay, Soham Henich, Edy Liao, Xuxing Bernstein, Mark Augmented and virtual reality usage in awake craniotomy: a systematic review |
title | Augmented and virtual reality usage in awake craniotomy: a systematic review |
title_full | Augmented and virtual reality usage in awake craniotomy: a systematic review |
title_fullStr | Augmented and virtual reality usage in awake craniotomy: a systematic review |
title_full_unstemmed | Augmented and virtual reality usage in awake craniotomy: a systematic review |
title_short | Augmented and virtual reality usage in awake craniotomy: a systematic review |
title_sort | augmented and virtual reality usage in awake craniotomy: a systematic review |
topic | Review |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9760592/ https://www.ncbi.nlm.nih.gov/pubmed/36529827 http://dx.doi.org/10.1007/s10143-022-01929-7 |
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