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R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion

OBJECTIVE: To design a multi-domain return-to-play assessment system (R2Play) for youth athletes with concussion. METHODS: The R2Play system was developed using an overarching user-centered approach, the Design Thinking Framework, and research activities included: 1) structured brainstorming within...

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Autores principales: DuPlessis, Danielle, Lam, Emily, Hotze, Fanny, Khan, Ajmal, Al-Hakeem, Hiba, McFarland, Stephanie, Hickling, Andrea, Hutchison, Michael, Wright, F. Virginia, Reed, Nick, Biddiss, Elaine, Scratch, Shannon E.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9760755/
https://www.ncbi.nlm.nih.gov/pubmed/36545131
http://dx.doi.org/10.3389/fresc.2022.1051579
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author DuPlessis, Danielle
Lam, Emily
Hotze, Fanny
Khan, Ajmal
Al-Hakeem, Hiba
McFarland, Stephanie
Hickling, Andrea
Hutchison, Michael
Wright, F. Virginia
Reed, Nick
Biddiss, Elaine
Scratch, Shannon E.
author_facet DuPlessis, Danielle
Lam, Emily
Hotze, Fanny
Khan, Ajmal
Al-Hakeem, Hiba
McFarland, Stephanie
Hickling, Andrea
Hutchison, Michael
Wright, F. Virginia
Reed, Nick
Biddiss, Elaine
Scratch, Shannon E.
author_sort DuPlessis, Danielle
collection PubMed
description OBJECTIVE: To design a multi-domain return-to-play assessment system (R2Play) for youth athletes with concussion. METHODS: The R2Play system was developed using an overarching user-centered approach, the Design Thinking Framework, and research activities included: 1) structured brainstorming within our research team, 2) interviews with clinician and youth sports coaches, 3) building a testable prototype, and 4) interface testing through cognitive walkthroughs with clinician partners. RESULTS: Clinician and coach participants provided feedback on the R2Play concept, which was integrated into the design process and provided future directions for research. Examples of feedback-driven design choices included reducing assessment time, increasing ecological validity by adding in background noise, and developing youth-friendly graphical results screens. Following refinement based on stakeholder feedback, the R2Play system was outlined in detail and a testable prototype was developed. It is made up of two parts: a clinician tablet, and a series of tablet “buttons” that display numbers and letters. Youth athletes run between the buttons to connect a “trail” in ascending alphanumeric order, 1-A-2-B, etc. Their performance across a series of levels of increasing difficulty is logged on the clinician tablet. Initial testing with five clinicians showed the system's interface to have excellent usability with a score of 81% (SD = 8.02) on the System Usability Scale. CONCLUSION: Through this research, a prototype of the R2Play system was innovated and evaluated by clinician and coach stakeholders. Initial usability was excellent and directions for future iterations were highlighted. Outcomes suggest the potential benefits of using technologies to assist in complex clinical assessment, as well as utilizing a user-centered approach to design.
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spelling pubmed-97607552022-12-20 R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion DuPlessis, Danielle Lam, Emily Hotze, Fanny Khan, Ajmal Al-Hakeem, Hiba McFarland, Stephanie Hickling, Andrea Hutchison, Michael Wright, F. Virginia Reed, Nick Biddiss, Elaine Scratch, Shannon E. Front Rehabil Sci Rehabilitation Sciences OBJECTIVE: To design a multi-domain return-to-play assessment system (R2Play) for youth athletes with concussion. METHODS: The R2Play system was developed using an overarching user-centered approach, the Design Thinking Framework, and research activities included: 1) structured brainstorming within our research team, 2) interviews with clinician and youth sports coaches, 3) building a testable prototype, and 4) interface testing through cognitive walkthroughs with clinician partners. RESULTS: Clinician and coach participants provided feedback on the R2Play concept, which was integrated into the design process and provided future directions for research. Examples of feedback-driven design choices included reducing assessment time, increasing ecological validity by adding in background noise, and developing youth-friendly graphical results screens. Following refinement based on stakeholder feedback, the R2Play system was outlined in detail and a testable prototype was developed. It is made up of two parts: a clinician tablet, and a series of tablet “buttons” that display numbers and letters. Youth athletes run between the buttons to connect a “trail” in ascending alphanumeric order, 1-A-2-B, etc. Their performance across a series of levels of increasing difficulty is logged on the clinician tablet. Initial testing with five clinicians showed the system's interface to have excellent usability with a score of 81% (SD = 8.02) on the System Usability Scale. CONCLUSION: Through this research, a prototype of the R2Play system was innovated and evaluated by clinician and coach stakeholders. Initial usability was excellent and directions for future iterations were highlighted. Outcomes suggest the potential benefits of using technologies to assist in complex clinical assessment, as well as utilizing a user-centered approach to design. Frontiers Media S.A. 2022-12-05 /pmc/articles/PMC9760755/ /pubmed/36545131 http://dx.doi.org/10.3389/fresc.2022.1051579 Text en © 2022 DuPlessis, Lam, Hotze, Khan, Al-Hakeem, McFarland, Hickling, Hutchison, Wright, Reed, Biddiss and Scratch. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (https://creativecommons.org/licenses/by/4.0/) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Rehabilitation Sciences
DuPlessis, Danielle
Lam, Emily
Hotze, Fanny
Khan, Ajmal
Al-Hakeem, Hiba
McFarland, Stephanie
Hickling, Andrea
Hutchison, Michael
Wright, F. Virginia
Reed, Nick
Biddiss, Elaine
Scratch, Shannon E.
R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title_full R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title_fullStr R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title_full_unstemmed R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title_short R2Play development: Fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
title_sort r2play development: fostering user-driven technology that supports return-to-play decision-making following pediatric concussion
topic Rehabilitation Sciences
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9760755/
https://www.ncbi.nlm.nih.gov/pubmed/36545131
http://dx.doi.org/10.3389/fresc.2022.1051579
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