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Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality

During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in our virtual and physical head pose (referred to as DVP). We propose that large-amplitude, time-varying patterns of DVP serve as the primary trigger for cybersic...

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Detalles Bibliográficos
Autores principales: Palmisano, Stephen, Allison, Robert S., Teixeira, Joel, Kim, Juno
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer London 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9761034/
https://www.ncbi.nlm.nih.gov/pubmed/36567954
http://dx.doi.org/10.1007/s10055-022-00732-5
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author Palmisano, Stephen
Allison, Robert S.
Teixeira, Joel
Kim, Juno
author_facet Palmisano, Stephen
Allison, Robert S.
Teixeira, Joel
Kim, Juno
author_sort Palmisano, Stephen
collection PubMed
description During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in our virtual and physical head pose (referred to as DVP). We propose that large-amplitude, time-varying patterns of DVP serve as the primary trigger for cybersickness under such conditions. We test this hypothesis by measuring the sickness and estimating the DVP experienced under different levels of experimentally imposed display lag (ranging from 0 to 222 ms on top of the VR system’s ~ 4 ms baseline lag). On each trial, seated participants made continuous, oscillatory head rotations in yaw, pitch or roll while viewing a large virtual room with an Oculus Rift CV1 HMD (head movements were timed to a computer-generated metronome set at either 1.0 or 0.5 Hz). After the experiment, their head-tracking data were used to objectively estimate the DVP during each trial. The mean, peak, and standard deviation of these DVP data were then compared to the participant’s cybersickness ratings for that trial. Irrespective of the axis, or the speed, of the participant’s head movements, the severity of their cybersickness was found to increase with each of these three DVP summary measures. In line with our DVP hypothesis, cybersickness consistently increased with the amplitude and the variability of our participants’ DVP. DVP similarly predicted their conscious experiences during HMD VR—such as the strength of their feelings of spatial presence and their perception of the virtual scene’s stability.
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spelling pubmed-97610342022-12-19 Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality Palmisano, Stephen Allison, Robert S. Teixeira, Joel Kim, Juno Virtual Real Original Article During head-mounted display (HMD)-based virtual reality (VR), head movements and motion-to-photon-based display lag generate differences in our virtual and physical head pose (referred to as DVP). We propose that large-amplitude, time-varying patterns of DVP serve as the primary trigger for cybersickness under such conditions. We test this hypothesis by measuring the sickness and estimating the DVP experienced under different levels of experimentally imposed display lag (ranging from 0 to 222 ms on top of the VR system’s ~ 4 ms baseline lag). On each trial, seated participants made continuous, oscillatory head rotations in yaw, pitch or roll while viewing a large virtual room with an Oculus Rift CV1 HMD (head movements were timed to a computer-generated metronome set at either 1.0 or 0.5 Hz). After the experiment, their head-tracking data were used to objectively estimate the DVP during each trial. The mean, peak, and standard deviation of these DVP data were then compared to the participant’s cybersickness ratings for that trial. Irrespective of the axis, or the speed, of the participant’s head movements, the severity of their cybersickness was found to increase with each of these three DVP summary measures. In line with our DVP hypothesis, cybersickness consistently increased with the amplitude and the variability of our participants’ DVP. DVP similarly predicted their conscious experiences during HMD VR—such as the strength of their feelings of spatial presence and their perception of the virtual scene’s stability. Springer London 2022-12-19 2023 /pmc/articles/PMC9761034/ /pubmed/36567954 http://dx.doi.org/10.1007/s10055-022-00732-5 Text en © The Author(s), under exclusive licence to Springer-Verlag London Ltd., part of Springer Nature 2022. Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Original Article
Palmisano, Stephen
Allison, Robert S.
Teixeira, Joel
Kim, Juno
Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title_full Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title_fullStr Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title_full_unstemmed Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title_short Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
title_sort differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9761034/
https://www.ncbi.nlm.nih.gov/pubmed/36567954
http://dx.doi.org/10.1007/s10055-022-00732-5
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