Cargando…

COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK

There is limited guidance for clinically relevant tele-assessment, and access to a comprehensive physical-activity (PA) based telerehabilitation paradigm to enhance physical function, and slow progression of frailty among older adults (OA). In this we first examined the usability, safety, and feasib...

Descripción completa

Detalles Bibliográficos
Autores principales: Bhatt, Tanvi, Subramaniam, Savitha, Kitsiou, Spyros, Kannan, Lakshmi, Wilson, Edwina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9770904/
http://dx.doi.org/10.1093/geroni/igac059.2605
_version_ 1784854706942640128
author Bhatt, Tanvi
Subramaniam, Savitha
Kitsiou, Spyros
Kannan, Lakshmi
Wilson, Edwina
author_facet Bhatt, Tanvi
Subramaniam, Savitha
Kitsiou, Spyros
Kannan, Lakshmi
Wilson, Edwina
author_sort Bhatt, Tanvi
collection PubMed
description There is limited guidance for clinically relevant tele-assessment, and access to a comprehensive physical-activity (PA) based telerehabilitation paradigm to enhance physical function, and slow progression of frailty among older adults (OA). In this we first examined the usability, safety, and feasibility of tele-assessment and telerehabilitation program on physical, and CV function. Subsequently evaluated its compliance and effectiveness. Healthy OAs (n=23,>65 years) participated a custom-designed exergaming-based tele-exercise program (EG-BTxP) delivered in home-setting for 4 weeks (3 sessions/week) consisting of 4 exercise modules: Dancing, aerobics, cognitive-motor gaming and mind-body exercises (yoga and tai-chi) in groups of 5. Pre- and post-training, a real-time online teleassessment was performed and change in lower limb strength, endurance (30-second chair stand test), static balance (one-legged stand test, Romberg test), and dynamic balance (4-step square test), aerobic endurance (2-minute step in place test) were assessed. Participants were provided with wearable sensors and education to self-monitor heart rate during exercise and report back to health coach after each module. Participants responded positively on the qualitative usability survey and there were no adverse events . All participants were able to tolerate the teleassessment and tele-intervention with a compliance of >90%. Post-training, there were improvements in 30-second chair stand test; (p< 0.01), one-legged stand test, Romberg test, and 4-step square test, (p< 0.05). Further, number of steps in the 2-minute step-in-place test increased (p < 0.05). These findings suggest that gaming-based tele-exercise programs could be safely implemented in community-based settings to increase compliance with participation for improved physical rehabilitation outcomes.
format Online
Article
Text
id pubmed-9770904
institution National Center for Biotechnology Information
language English
publishDate 2022
publisher Oxford University Press
record_format MEDLINE/PubMed
spelling pubmed-97709042023-01-24 COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK Bhatt, Tanvi Subramaniam, Savitha Kitsiou, Spyros Kannan, Lakshmi Wilson, Edwina Innov Aging Abstracts There is limited guidance for clinically relevant tele-assessment, and access to a comprehensive physical-activity (PA) based telerehabilitation paradigm to enhance physical function, and slow progression of frailty among older adults (OA). In this we first examined the usability, safety, and feasibility of tele-assessment and telerehabilitation program on physical, and CV function. Subsequently evaluated its compliance and effectiveness. Healthy OAs (n=23,>65 years) participated a custom-designed exergaming-based tele-exercise program (EG-BTxP) delivered in home-setting for 4 weeks (3 sessions/week) consisting of 4 exercise modules: Dancing, aerobics, cognitive-motor gaming and mind-body exercises (yoga and tai-chi) in groups of 5. Pre- and post-training, a real-time online teleassessment was performed and change in lower limb strength, endurance (30-second chair stand test), static balance (one-legged stand test, Romberg test), and dynamic balance (4-step square test), aerobic endurance (2-minute step in place test) were assessed. Participants were provided with wearable sensors and education to self-monitor heart rate during exercise and report back to health coach after each module. Participants responded positively on the qualitative usability survey and there were no adverse events . All participants were able to tolerate the teleassessment and tele-intervention with a compliance of >90%. Post-training, there were improvements in 30-second chair stand test; (p< 0.01), one-legged stand test, Romberg test, and 4-step square test, (p< 0.05). Further, number of steps in the 2-minute step-in-place test increased (p < 0.05). These findings suggest that gaming-based tele-exercise programs could be safely implemented in community-based settings to increase compliance with participation for improved physical rehabilitation outcomes. Oxford University Press 2022-12-20 /pmc/articles/PMC9770904/ http://dx.doi.org/10.1093/geroni/igac059.2605 Text en © The Author(s) 2022. Published by Oxford University Press on behalf of The Gerontological Society of America. https://creativecommons.org/licenses/by/4.0/This is an Open Access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted reuse, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Abstracts
Bhatt, Tanvi
Subramaniam, Savitha
Kitsiou, Spyros
Kannan, Lakshmi
Wilson, Edwina
COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title_full COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title_fullStr COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title_full_unstemmed COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title_short COGNITIVE-MOTOR GAMING IN OLDER ADULTS: FEASIBILITY OF TELEASSESSMENT AND TELEREHABILITATION ON FALL RISK
title_sort cognitive-motor gaming in older adults: feasibility of teleassessment and telerehabilitation on fall risk
topic Abstracts
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9770904/
http://dx.doi.org/10.1093/geroni/igac059.2605
work_keys_str_mv AT bhatttanvi cognitivemotorgaminginolderadultsfeasibilityofteleassessmentandtelerehabilitationonfallrisk
AT subramaniamsavitha cognitivemotorgaminginolderadultsfeasibilityofteleassessmentandtelerehabilitationonfallrisk
AT kitsiouspyros cognitivemotorgaminginolderadultsfeasibilityofteleassessmentandtelerehabilitationonfallrisk
AT kannanlakshmi cognitivemotorgaminginolderadultsfeasibilityofteleassessmentandtelerehabilitationonfallrisk
AT wilsonedwina cognitivemotorgaminginolderadultsfeasibilityofteleassessmentandtelerehabilitationonfallrisk