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Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming

When one studies fake news or false reviews, the first step to take is to find a corpus of text samples to work with. However, most deceptive corpora suffer from an intrinsic problem: there is little incentive for the providers of the deception to put their best effort, which risks lowering the qual...

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Detalles Bibliográficos
Autores principales: Barsever, Dan, Steyvers, Mark, Neftci, Emre
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer US 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9774068/
https://www.ncbi.nlm.nih.gov/pubmed/36547757
http://dx.doi.org/10.3758/s13428-022-02028-7
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author Barsever, Dan
Steyvers, Mark
Neftci, Emre
author_facet Barsever, Dan
Steyvers, Mark
Neftci, Emre
author_sort Barsever, Dan
collection PubMed
description When one studies fake news or false reviews, the first step to take is to find a corpus of text samples to work with. However, most deceptive corpora suffer from an intrinsic problem: there is little incentive for the providers of the deception to put their best effort, which risks lowering the quality and realism of the deception. The corpus described in this project, the Motivated Deception Corpus, aims to rectify this problem by gamifying the process of deceptive text collection. By having subjects play the game Two Truths and a Lie, and by rewarding those subjects that successfully fool their peers, we collect samples in such a way that the process itself improves the quality of the text. We have amassed a large corpus of deceptive text that is strongly incentivized to be convincing, and thus more reflective of real deceptive text. We provide results from several configurations of neural network prediction models to establish machine learning benchmarks on the data. This new corpus is demonstratively more challenging to classify with the current state of the art than previous corpora.
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spelling pubmed-97740682022-12-22 Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming Barsever, Dan Steyvers, Mark Neftci, Emre Behav Res Methods Article When one studies fake news or false reviews, the first step to take is to find a corpus of text samples to work with. However, most deceptive corpora suffer from an intrinsic problem: there is little incentive for the providers of the deception to put their best effort, which risks lowering the quality and realism of the deception. The corpus described in this project, the Motivated Deception Corpus, aims to rectify this problem by gamifying the process of deceptive text collection. By having subjects play the game Two Truths and a Lie, and by rewarding those subjects that successfully fool their peers, we collect samples in such a way that the process itself improves the quality of the text. We have amassed a large corpus of deceptive text that is strongly incentivized to be convincing, and thus more reflective of real deceptive text. We provide results from several configurations of neural network prediction models to establish machine learning benchmarks on the data. This new corpus is demonstratively more challenging to classify with the current state of the art than previous corpora. Springer US 2022-12-22 /pmc/articles/PMC9774068/ /pubmed/36547757 http://dx.doi.org/10.3758/s13428-022-02028-7 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Barsever, Dan
Steyvers, Mark
Neftci, Emre
Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title_full Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title_fullStr Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title_full_unstemmed Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title_short Building and benchmarking the motivated deception corpus: Improving the quality of deceptive text through gaming
title_sort building and benchmarking the motivated deception corpus: improving the quality of deceptive text through gaming
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9774068/
https://www.ncbi.nlm.nih.gov/pubmed/36547757
http://dx.doi.org/10.3758/s13428-022-02028-7
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