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Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study

OBJECTIVE: The present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED. METHODS: This multi‐centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty‐six participants who had voluntar...

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Autores principales: Zolfaghari, Elham, Ridout, Brad, Medlow, Sharon, Campbell, Andrew, Coggins, Andrew, Murphy, Margaret, Jani, Shefali, Thosar, Deepali, Wiederhold, Brenda K, Wiederhold, Mark, Steinbeck, Katharine
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Wiley Publishing Asia Pty Ltd 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9790434/
https://www.ncbi.nlm.nih.gov/pubmed/35238143
http://dx.doi.org/10.1111/1742-6723.13945
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author Zolfaghari, Elham
Ridout, Brad
Medlow, Sharon
Campbell, Andrew
Coggins, Andrew
Murphy, Margaret
Jani, Shefali
Thosar, Deepali
Wiederhold, Brenda K
Wiederhold, Mark
Steinbeck, Katharine
author_facet Zolfaghari, Elham
Ridout, Brad
Medlow, Sharon
Campbell, Andrew
Coggins, Andrew
Murphy, Margaret
Jani, Shefali
Thosar, Deepali
Wiederhold, Brenda K
Wiederhold, Mark
Steinbeck, Katharine
author_sort Zolfaghari, Elham
collection PubMed
description OBJECTIVE: The present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED. METHODS: This multi‐centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty‐six participants who had voluntarily attended the ED received the VR intervention. Pre‐ and post‐measures assessing changes in state anxiety, stress and affect, and physical biomarkers were obtained. RESULTS: The use of VR intervention was associated with significant reductions in distress (Short State Stress Questionnaire – Distress Subscale; t = 4.55, P < 0.001) and negative affect (the International Positive and Negative Affect Scale – Short Form version; t = 4.99, P < 0.001). Most participants chose ‘Netflix’ as their content of choice. The technology was well received by the participants with subjective reports indicating that receiving VR intervention was ‘insanely cool’, ‘takes you away from what's actually happening’ and some participants felt ‘privileged to get this experience in a hospital’. CONCLUSIONS: VR technology can effectively be used in EDs to assist adolescents and young adults better manage their distress and take steps towards activating more self‐control mechanisms that will in turn allow for more meaningful engagements to be established with health clinicians. This technology has broad implications for reducing distress in adolescents in a variety of clinical contexts.
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spelling pubmed-97904342022-12-28 Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study Zolfaghari, Elham Ridout, Brad Medlow, Sharon Campbell, Andrew Coggins, Andrew Murphy, Margaret Jani, Shefali Thosar, Deepali Wiederhold, Brenda K Wiederhold, Mark Steinbeck, Katharine Emerg Med Australas Original Research OBJECTIVE: The present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED. METHODS: This multi‐centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty‐six participants who had voluntarily attended the ED received the VR intervention. Pre‐ and post‐measures assessing changes in state anxiety, stress and affect, and physical biomarkers were obtained. RESULTS: The use of VR intervention was associated with significant reductions in distress (Short State Stress Questionnaire – Distress Subscale; t = 4.55, P < 0.001) and negative affect (the International Positive and Negative Affect Scale – Short Form version; t = 4.99, P < 0.001). Most participants chose ‘Netflix’ as their content of choice. The technology was well received by the participants with subjective reports indicating that receiving VR intervention was ‘insanely cool’, ‘takes you away from what's actually happening’ and some participants felt ‘privileged to get this experience in a hospital’. CONCLUSIONS: VR technology can effectively be used in EDs to assist adolescents and young adults better manage their distress and take steps towards activating more self‐control mechanisms that will in turn allow for more meaningful engagements to be established with health clinicians. This technology has broad implications for reducing distress in adolescents in a variety of clinical contexts. Wiley Publishing Asia Pty Ltd 2022-03-02 2022-10 /pmc/articles/PMC9790434/ /pubmed/35238143 http://dx.doi.org/10.1111/1742-6723.13945 Text en © 2022 The Authors. Emergency Medicine Australasia published by John Wiley & Sons Australia, Ltd on behalf of Australasian College for Emergency Medicine. https://creativecommons.org/licenses/by/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) License, which permits use, distribution and reproduction in any medium, provided the original work is properly cited.
spellingShingle Original Research
Zolfaghari, Elham
Ridout, Brad
Medlow, Sharon
Campbell, Andrew
Coggins, Andrew
Murphy, Margaret
Jani, Shefali
Thosar, Deepali
Wiederhold, Brenda K
Wiederhold, Mark
Steinbeck, Katharine
Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title_full Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title_fullStr Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title_full_unstemmed Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title_short Exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: A feasibility study
title_sort exploring the use of virtual reality to manage distress in adolescent patients in emergency departments: a feasibility study
topic Original Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9790434/
https://www.ncbi.nlm.nih.gov/pubmed/35238143
http://dx.doi.org/10.1111/1742-6723.13945
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