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Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol

In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pa...

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Autores principales: Le May, Sylvie, Genest, Christine, Francoeur, Maxime, Hung, Nicole, Guingo, Estelle, Khadra, Christelle, Noel, Melanie, Paquette, Julie, Roy, Andrée‐Anne
Formato: Online Artículo Texto
Lenguaje:English
Publicado: John Wiley and Sons Inc. 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9798042/
https://www.ncbi.nlm.nih.gov/pubmed/36618513
http://dx.doi.org/10.1002/pne2.12086
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author Le May, Sylvie
Genest, Christine
Francoeur, Maxime
Hung, Nicole
Guingo, Estelle
Khadra, Christelle
Noel, Melanie
Paquette, Julie
Roy, Andrée‐Anne
author_facet Le May, Sylvie
Genest, Christine
Francoeur, Maxime
Hung, Nicole
Guingo, Estelle
Khadra, Christelle
Noel, Melanie
Paquette, Julie
Roy, Andrée‐Anne
author_sort Le May, Sylvie
collection PubMed
description In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, nonpharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. This is a within‐subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims.
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spelling pubmed-97980422023-01-05 Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol Le May, Sylvie Genest, Christine Francoeur, Maxime Hung, Nicole Guingo, Estelle Khadra, Christelle Noel, Melanie Paquette, Julie Roy, Andrée‐Anne Paediatr Neonatal Pain Registered Report Stage 1: Study Design In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, nonpharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. This is a within‐subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims. John Wiley and Sons Inc. 2022-09-03 /pmc/articles/PMC9798042/ /pubmed/36618513 http://dx.doi.org/10.1002/pne2.12086 Text en © 2022 The Authors. Paediatric and Neonatal Pain published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made.
spellingShingle Registered Report Stage 1: Study Design
Le May, Sylvie
Genest, Christine
Francoeur, Maxime
Hung, Nicole
Guingo, Estelle
Khadra, Christelle
Noel, Melanie
Paquette, Julie
Roy, Andrée‐Anne
Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title_full Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title_fullStr Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title_full_unstemmed Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title_short Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
title_sort virtual reality mobility for burn patients (vr‐mobile): a within‐subject‐controlled trial protocol
topic Registered Report Stage 1: Study Design
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9798042/
https://www.ncbi.nlm.nih.gov/pubmed/36618513
http://dx.doi.org/10.1002/pne2.12086
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