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Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol
In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pa...
Autores principales: | , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
John Wiley and Sons Inc.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9798042/ https://www.ncbi.nlm.nih.gov/pubmed/36618513 http://dx.doi.org/10.1002/pne2.12086 |
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author | Le May, Sylvie Genest, Christine Francoeur, Maxime Hung, Nicole Guingo, Estelle Khadra, Christelle Noel, Melanie Paquette, Julie Roy, Andrée‐Anne |
author_facet | Le May, Sylvie Genest, Christine Francoeur, Maxime Hung, Nicole Guingo, Estelle Khadra, Christelle Noel, Melanie Paquette, Julie Roy, Andrée‐Anne |
author_sort | Le May, Sylvie |
collection | PubMed |
description | In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, nonpharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. This is a within‐subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims. |
format | Online Article Text |
id | pubmed-9798042 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | John Wiley and Sons Inc. |
record_format | MEDLINE/PubMed |
spelling | pubmed-97980422023-01-05 Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol Le May, Sylvie Genest, Christine Francoeur, Maxime Hung, Nicole Guingo, Estelle Khadra, Christelle Noel, Melanie Paquette, Julie Roy, Andrée‐Anne Paediatr Neonatal Pain Registered Report Stage 1: Study Design In the acute phase, burn patients undergo several painful procedures. Pediatric burn care procedures conducted in hydrotherapy have been known to generate severe pain intensity and moderate to high levels of anxiety. Hydrotherapy treatments are done with the use of opioids and benzodiazepines for pain and anxiety. Unfortunately, nonpharmacological methods are rarely combined with pharmacological treatments despite evidence showing that distraction can serve as an effective method for pain management and can potentially decrease analgesic requirements in other painful medical procedures. Virtual reality (VR) is a method that uses distraction to interact within a virtual environment. The use of VR is promising for pain reduction in varying settings. Considering the lack of optimal pain and anxiety management during burn wound care and the positive effect of an immersive distraction for painful procedures, using VR for burn wound care procedures may show promising results. This is a within‐subject randomized controlled trial design in which each participant will serve as his/her own control. A minimum of 20 participants, aged 7 to 17 years old undergoing a burn care session, will receive both standard and experimental treatments during the same session in a randomized order. The experimental treatment will consist of combining VR distraction using the video game Dreamland® to the current standard pharmacological care as per unit protocol. The control group will only receive the unit's standard pharmacological care. The mean difference in both pain intensity scores and in anxiety between the two different sequences will be the primary outcomes of this study. This study evaluates the effect of VR on burn wound care. If results from this study show a positive effect of VR compared to standard care, this protocol may provide guidance on how to implement this type of immersive care as part of the tools available for distraction of painful procedures for acute burn victims. John Wiley and Sons Inc. 2022-09-03 /pmc/articles/PMC9798042/ /pubmed/36618513 http://dx.doi.org/10.1002/pne2.12086 Text en © 2022 The Authors. Paediatric and Neonatal Pain published by John Wiley & Sons Ltd. https://creativecommons.org/licenses/by-nc-nd/4.0/This is an open access article under the terms of the http://creativecommons.org/licenses/by-nc-nd/4.0/ (https://creativecommons.org/licenses/by-nc-nd/4.0/) License, which permits use and distribution in any medium, provided the original work is properly cited, the use is non‐commercial and no modifications or adaptations are made. |
spellingShingle | Registered Report Stage 1: Study Design Le May, Sylvie Genest, Christine Francoeur, Maxime Hung, Nicole Guingo, Estelle Khadra, Christelle Noel, Melanie Paquette, Julie Roy, Andrée‐Anne Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title | Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title_full | Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title_fullStr | Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title_full_unstemmed | Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title_short | Virtual reality mobility for burn patients (VR‐MOBILE): A within‐subject‐controlled trial protocol |
title_sort | virtual reality mobility for burn patients (vr‐mobile): a within‐subject‐controlled trial protocol |
topic | Registered Report Stage 1: Study Design |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9798042/ https://www.ncbi.nlm.nih.gov/pubmed/36618513 http://dx.doi.org/10.1002/pne2.12086 |
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