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Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality

Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR con...

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Detalles Bibliográficos
Autores principales: Jeong, Dayoung, Jeong, Mingon, Yang, Ungyeon, Han, Kyungsik
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9799296/
https://www.ncbi.nlm.nih.gov/pubmed/36580442
http://dx.doi.org/10.1371/journal.pone.0278970
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author Jeong, Dayoung
Jeong, Mingon
Yang, Ungyeon
Han, Kyungsik
author_facet Jeong, Dayoung
Jeong, Mingon
Yang, Ungyeon
Han, Kyungsik
author_sort Jeong, Dayoung
collection PubMed
description Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR context has been less examined, and most extant studies have dealt with eye-tracking within a single environment. Our goal is to expand the understanding of the relationship between eye-tracking data and user modeling in VR. In this paper, we examined the role and influence of eye-tracking data in predicting a level of cybersickness and types of locomotion. We developed and applied the same structure of a deep learning model to the multi-sensory data collected from two different studies (cybersickness and locomotion) with a total of 50 participants. The experiment results highlight not only a high applicability of our model to sensor data in a VR context, but also a significant relevance of eye-tracking data as a potential supplement to improving the model’s performance and the importance of eye-tracking data in learning processes overall. We conclude by discussing the relevance of these results to potential future studies on this topic.
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spelling pubmed-97992962022-12-30 Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality Jeong, Dayoung Jeong, Mingon Yang, Ungyeon Han, Kyungsik PLoS One Research Article Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR context has been less examined, and most extant studies have dealt with eye-tracking within a single environment. Our goal is to expand the understanding of the relationship between eye-tracking data and user modeling in VR. In this paper, we examined the role and influence of eye-tracking data in predicting a level of cybersickness and types of locomotion. We developed and applied the same structure of a deep learning model to the multi-sensory data collected from two different studies (cybersickness and locomotion) with a total of 50 participants. The experiment results highlight not only a high applicability of our model to sensor data in a VR context, but also a significant relevance of eye-tracking data as a potential supplement to improving the model’s performance and the importance of eye-tracking data in learning processes overall. We conclude by discussing the relevance of these results to potential future studies on this topic. Public Library of Science 2022-12-29 /pmc/articles/PMC9799296/ /pubmed/36580442 http://dx.doi.org/10.1371/journal.pone.0278970 Text en © 2022 Jeong et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Jeong, Dayoung
Jeong, Mingon
Yang, Ungyeon
Han, Kyungsik
Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title_full Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title_fullStr Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title_full_unstemmed Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title_short Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
title_sort eyes on me: investigating the role and influence of eye-tracking data on user modeling in virtual reality
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9799296/
https://www.ncbi.nlm.nih.gov/pubmed/36580442
http://dx.doi.org/10.1371/journal.pone.0278970
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