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Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality
Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR con...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9799296/ https://www.ncbi.nlm.nih.gov/pubmed/36580442 http://dx.doi.org/10.1371/journal.pone.0278970 |
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author | Jeong, Dayoung Jeong, Mingon Yang, Ungyeon Han, Kyungsik |
author_facet | Jeong, Dayoung Jeong, Mingon Yang, Ungyeon Han, Kyungsik |
author_sort | Jeong, Dayoung |
collection | PubMed |
description | Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR context has been less examined, and most extant studies have dealt with eye-tracking within a single environment. Our goal is to expand the understanding of the relationship between eye-tracking data and user modeling in VR. In this paper, we examined the role and influence of eye-tracking data in predicting a level of cybersickness and types of locomotion. We developed and applied the same structure of a deep learning model to the multi-sensory data collected from two different studies (cybersickness and locomotion) with a total of 50 participants. The experiment results highlight not only a high applicability of our model to sensor data in a VR context, but also a significant relevance of eye-tracking data as a potential supplement to improving the model’s performance and the importance of eye-tracking data in learning processes overall. We conclude by discussing the relevance of these results to potential future studies on this topic. |
format | Online Article Text |
id | pubmed-9799296 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-97992962022-12-30 Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality Jeong, Dayoung Jeong, Mingon Yang, Ungyeon Han, Kyungsik PLoS One Research Article Research has shown that sensor data generated by a user during a VR experience is closely related to the user’s behavior or state, meaning that the VR user can be quantitatively understood and modeled. Eye-tracking as a sensor signal has been studied in prior research, but its usefulness in a VR context has been less examined, and most extant studies have dealt with eye-tracking within a single environment. Our goal is to expand the understanding of the relationship between eye-tracking data and user modeling in VR. In this paper, we examined the role and influence of eye-tracking data in predicting a level of cybersickness and types of locomotion. We developed and applied the same structure of a deep learning model to the multi-sensory data collected from two different studies (cybersickness and locomotion) with a total of 50 participants. The experiment results highlight not only a high applicability of our model to sensor data in a VR context, but also a significant relevance of eye-tracking data as a potential supplement to improving the model’s performance and the importance of eye-tracking data in learning processes overall. We conclude by discussing the relevance of these results to potential future studies on this topic. Public Library of Science 2022-12-29 /pmc/articles/PMC9799296/ /pubmed/36580442 http://dx.doi.org/10.1371/journal.pone.0278970 Text en © 2022 Jeong et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Jeong, Dayoung Jeong, Mingon Yang, Ungyeon Han, Kyungsik Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title | Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title_full | Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title_fullStr | Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title_full_unstemmed | Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title_short | Eyes on me: Investigating the role and influence of eye-tracking data on user modeling in virtual reality |
title_sort | eyes on me: investigating the role and influence of eye-tracking data on user modeling in virtual reality |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9799296/ https://www.ncbi.nlm.nih.gov/pubmed/36580442 http://dx.doi.org/10.1371/journal.pone.0278970 |
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