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Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea

The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from va...

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Detalles Bibliográficos
Autores principales: Na, JuChan, Kim, Eun Joung, Kim, JungYoon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9803102/
https://www.ncbi.nlm.nih.gov/pubmed/36584045
http://dx.doi.org/10.1371/journal.pone.0278467
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author Na, JuChan
Kim, Eun Joung
Kim, JungYoon
author_facet Na, JuChan
Kim, Eun Joung
Kim, JungYoon
author_sort Na, JuChan
collection PubMed
description The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from various perspectives, little attention has been taken in regards to how the pandemic have impacted on the national digital game production and its industrial sustainability as a whole. Thus, this study was conducted to analyze the changes in the domestic game industry before and after the COVID-19 outbreak using the big data analysis of semantic network. This study aims to understand the growing trend in the gaming industry that can be helpful for the marketing and production of future games, as well as to guide the establishment of the public game policies in the game industry. The results showed that the COVID-19 pandemic positively decreased the public’s worries and the government’s restrictions towards gaming due to game addiction as a mental disease. However, its sudden change in the gamer’s attitudes and the current gaming policies implied that for the sustainable development of the domestic game production, laws and regulations related to the game industry need to be reliable and planned on a long term basis since the industry is immensely large and is also related to several industries such as computing, programming, arts, and story contents. Accordingly, it is necessary to build an industrial ecology through which cluster complexes specializing in developing startups and small and medium-sized business can grow along with political support.
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spelling pubmed-98031022022-12-31 Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea Na, JuChan Kim, Eun Joung Kim, JungYoon PLoS One Research Article The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from various perspectives, little attention has been taken in regards to how the pandemic have impacted on the national digital game production and its industrial sustainability as a whole. Thus, this study was conducted to analyze the changes in the domestic game industry before and after the COVID-19 outbreak using the big data analysis of semantic network. This study aims to understand the growing trend in the gaming industry that can be helpful for the marketing and production of future games, as well as to guide the establishment of the public game policies in the game industry. The results showed that the COVID-19 pandemic positively decreased the public’s worries and the government’s restrictions towards gaming due to game addiction as a mental disease. However, its sudden change in the gamer’s attitudes and the current gaming policies implied that for the sustainable development of the domestic game production, laws and regulations related to the game industry need to be reliable and planned on a long term basis since the industry is immensely large and is also related to several industries such as computing, programming, arts, and story contents. Accordingly, it is necessary to build an industrial ecology through which cluster complexes specializing in developing startups and small and medium-sized business can grow along with political support. Public Library of Science 2022-12-30 /pmc/articles/PMC9803102/ /pubmed/36584045 http://dx.doi.org/10.1371/journal.pone.0278467 Text en © 2022 Na et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Na, JuChan
Kim, Eun Joung
Kim, JungYoon
Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title_full Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title_fullStr Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title_full_unstemmed Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title_short Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
title_sort big data analysis of the impact of covid-19 on digital game industrial sustainability in south korea
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9803102/
https://www.ncbi.nlm.nih.gov/pubmed/36584045
http://dx.doi.org/10.1371/journal.pone.0278467
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