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Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea
The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from va...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9803102/ https://www.ncbi.nlm.nih.gov/pubmed/36584045 http://dx.doi.org/10.1371/journal.pone.0278467 |
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author | Na, JuChan Kim, Eun Joung Kim, JungYoon |
author_facet | Na, JuChan Kim, Eun Joung Kim, JungYoon |
author_sort | Na, JuChan |
collection | PubMed |
description | The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from various perspectives, little attention has been taken in regards to how the pandemic have impacted on the national digital game production and its industrial sustainability as a whole. Thus, this study was conducted to analyze the changes in the domestic game industry before and after the COVID-19 outbreak using the big data analysis of semantic network. This study aims to understand the growing trend in the gaming industry that can be helpful for the marketing and production of future games, as well as to guide the establishment of the public game policies in the game industry. The results showed that the COVID-19 pandemic positively decreased the public’s worries and the government’s restrictions towards gaming due to game addiction as a mental disease. However, its sudden change in the gamer’s attitudes and the current gaming policies implied that for the sustainable development of the domestic game production, laws and regulations related to the game industry need to be reliable and planned on a long term basis since the industry is immensely large and is also related to several industries such as computing, programming, arts, and story contents. Accordingly, it is necessary to build an industrial ecology through which cluster complexes specializing in developing startups and small and medium-sized business can grow along with political support. |
format | Online Article Text |
id | pubmed-9803102 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-98031022022-12-31 Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea Na, JuChan Kim, Eun Joung Kim, JungYoon PLoS One Research Article The COVID-19 pandemic has greatly influenced the lifestyle and entertainment activities of the society that has significantly increased the growth rate of the gaming industry. While the studies on the game industry, one of the leading content industries, related to the pandemic has been done from various perspectives, little attention has been taken in regards to how the pandemic have impacted on the national digital game production and its industrial sustainability as a whole. Thus, this study was conducted to analyze the changes in the domestic game industry before and after the COVID-19 outbreak using the big data analysis of semantic network. This study aims to understand the growing trend in the gaming industry that can be helpful for the marketing and production of future games, as well as to guide the establishment of the public game policies in the game industry. The results showed that the COVID-19 pandemic positively decreased the public’s worries and the government’s restrictions towards gaming due to game addiction as a mental disease. However, its sudden change in the gamer’s attitudes and the current gaming policies implied that for the sustainable development of the domestic game production, laws and regulations related to the game industry need to be reliable and planned on a long term basis since the industry is immensely large and is also related to several industries such as computing, programming, arts, and story contents. Accordingly, it is necessary to build an industrial ecology through which cluster complexes specializing in developing startups and small and medium-sized business can grow along with political support. Public Library of Science 2022-12-30 /pmc/articles/PMC9803102/ /pubmed/36584045 http://dx.doi.org/10.1371/journal.pone.0278467 Text en © 2022 Na et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Na, JuChan Kim, Eun Joung Kim, JungYoon Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title | Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title_full | Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title_fullStr | Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title_full_unstemmed | Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title_short | Big data analysis of the impact of COVID-19 on digital game industrial sustainability in South Korea |
title_sort | big data analysis of the impact of covid-19 on digital game industrial sustainability in south korea |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9803102/ https://www.ncbi.nlm.nih.gov/pubmed/36584045 http://dx.doi.org/10.1371/journal.pone.0278467 |
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