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The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19

The covid-19 pandemic has shocked society greatly, causing many changes in people's lives. One of these changes relates to leisure and how we relate to others. Videogames became one of the first entertainment options during the pandemic, making the video game industry and the pharmaceutical ind...

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Detalles Bibliográficos
Autores principales: Piñeiro-Chousa, Juan, López-Cabarcos, M. Ángeles, Pérez-Pico, Ada M., Caby, Jérôme
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Author(s). Published by Elsevier Inc. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9806492/
https://www.ncbi.nlm.nih.gov/pubmed/36618961
http://dx.doi.org/10.1016/j.jbusres.2022.113620
Descripción
Sumario:The covid-19 pandemic has shocked society greatly, causing many changes in people's lives. One of these changes relates to leisure and how we relate to others. Videogames became one of the first entertainment options during the pandemic, making the video game industry and the pharmaceutical industry-one of the least affected by economic slowdown. This study analyzes how Twitch and sustainability jointly influence the stock returns of major videogame companies before and during Covid-19 using panel fsQCA analysis. The results show a positive relationship between Twitch, sustainability, and stock returns in video game companies, but this relationship differs yearly, being stronger during the Covid-19 period.