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Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review
INTRODUCTION: Children with Autism Spectrum Disorder (ASD) have different cognitive and intelligence profiles than typical developing individuals. Some of these children need cognitive rehabilitation. This study's main purpose is to provide a systematic review about applying computerized cognit...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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BioMed Central
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9809031/ https://www.ncbi.nlm.nih.gov/pubmed/36597046 http://dx.doi.org/10.1186/s12888-022-04501-1 |
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author | Rezayi, Sorayya Tehrani-Doost, Mehdi Shahmoradi, Leila |
author_facet | Rezayi, Sorayya Tehrani-Doost, Mehdi Shahmoradi, Leila |
author_sort | Rezayi, Sorayya |
collection | PubMed |
description | INTRODUCTION: Children with Autism Spectrum Disorder (ASD) have different cognitive and intelligence profiles than typical developing individuals. Some of these children need cognitive rehabilitation. This study's main purpose is to provide a systematic review about applying computerized cognitive games for autistic children and to determine the effectiveness of such interventions. MATERIAL AND METHODS: A thorough search of the ISI Web of Science, Medline (through PubMed), Scopus, IEEE Xplore, and APA PsycInfo databases was performed for articles published from inception to May 17, 2022. RESULTS: Of 1746 papers, 28 studies were found to be eligible in this systematic review. Fifteen studies (53.57%) compared a Control Group (CG) with Experimental Groups (EGs), while 13 papers (46.42%) evaluated only the impact of the applied intervention in an experimental group. Major domains of cognitive functions are divided into five main categories: 1. Executive functions, 2. Social cognition/emotions, 3. Attention/concentration, 4. Learning and memory, and 5. Language. In 42.85% (12 studies) of the screened papers, social cognition and emotions were assessed after cognitive rehabilitation. The highest rate of effects reported by studies were related to social cognition enhancement. Of the total number of included studies, 17 studies reported a positive effect at all scales, of which nine were quasi-experimental, and seven were fully experimental. CONCLUSION: Using suitable computerized game-based solutions could enhance cognition indexes in autistic children. Hence, further investigation is needed to determine the real effectiveness of these novel technologies. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-022-04501-1. |
format | Online Article Text |
id | pubmed-9809031 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | BioMed Central |
record_format | MEDLINE/PubMed |
spelling | pubmed-98090312023-01-04 Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review Rezayi, Sorayya Tehrani-Doost, Mehdi Shahmoradi, Leila BMC Psychiatry Research INTRODUCTION: Children with Autism Spectrum Disorder (ASD) have different cognitive and intelligence profiles than typical developing individuals. Some of these children need cognitive rehabilitation. This study's main purpose is to provide a systematic review about applying computerized cognitive games for autistic children and to determine the effectiveness of such interventions. MATERIAL AND METHODS: A thorough search of the ISI Web of Science, Medline (through PubMed), Scopus, IEEE Xplore, and APA PsycInfo databases was performed for articles published from inception to May 17, 2022. RESULTS: Of 1746 papers, 28 studies were found to be eligible in this systematic review. Fifteen studies (53.57%) compared a Control Group (CG) with Experimental Groups (EGs), while 13 papers (46.42%) evaluated only the impact of the applied intervention in an experimental group. Major domains of cognitive functions are divided into five main categories: 1. Executive functions, 2. Social cognition/emotions, 3. Attention/concentration, 4. Learning and memory, and 5. Language. In 42.85% (12 studies) of the screened papers, social cognition and emotions were assessed after cognitive rehabilitation. The highest rate of effects reported by studies were related to social cognition enhancement. Of the total number of included studies, 17 studies reported a positive effect at all scales, of which nine were quasi-experimental, and seven were fully experimental. CONCLUSION: Using suitable computerized game-based solutions could enhance cognition indexes in autistic children. Hence, further investigation is needed to determine the real effectiveness of these novel technologies. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12888-022-04501-1. BioMed Central 2023-01-03 /pmc/articles/PMC9809031/ /pubmed/36597046 http://dx.doi.org/10.1186/s12888-022-04501-1 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data. |
spellingShingle | Research Rezayi, Sorayya Tehrani-Doost, Mehdi Shahmoradi, Leila Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title | Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title_full | Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title_fullStr | Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title_full_unstemmed | Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title_short | Features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
title_sort | features and effects of computer-based games on cognitive impairments in children with autism spectrum disorder: an evidence-based systematic literature review |
topic | Research |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9809031/ https://www.ncbi.nlm.nih.gov/pubmed/36597046 http://dx.doi.org/10.1186/s12888-022-04501-1 |
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