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Editorial: Human-Computer Interaction Serious Games as behavioral change moderators
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9811666/ https://www.ncbi.nlm.nih.gov/pubmed/36619027 http://dx.doi.org/10.3389/fpsyg.2022.1115366 |
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author | Dias, Sofia Balula Diniz, José Alves Hadjileontiadis, Leontios J. Jelinek, Herbert F. |
author_facet | Dias, Sofia Balula Diniz, José Alves Hadjileontiadis, Leontios J. Jelinek, Herbert F. |
author_sort | Dias, Sofia Balula |
collection | PubMed |
description | |
format | Online Article Text |
id | pubmed-9811666 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-98116662023-01-05 Editorial: Human-Computer Interaction Serious Games as behavioral change moderators Dias, Sofia Balula Diniz, José Alves Hadjileontiadis, Leontios J. Jelinek, Herbert F. Front Psychol Psychology Frontiers Media S.A. 2022-12-21 /pmc/articles/PMC9811666/ /pubmed/36619027 http://dx.doi.org/10.3389/fpsyg.2022.1115366 Text en Copyright © 2022 Dias, Diniz, Hadjileontiadis and Jelinek. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Dias, Sofia Balula Diniz, José Alves Hadjileontiadis, Leontios J. Jelinek, Herbert F. Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title | Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title_full | Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title_fullStr | Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title_full_unstemmed | Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title_short | Editorial: Human-Computer Interaction Serious Games as behavioral change moderators |
title_sort | editorial: human-computer interaction serious games as behavioral change moderators |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9811666/ https://www.ncbi.nlm.nih.gov/pubmed/36619027 http://dx.doi.org/10.3389/fpsyg.2022.1115366 |
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