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Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition
Previous research has shown that exposure to immersive virtual nature environments is able to induce positive affective and physiological effects. However, research on the effects on cognitive performance is scarce. Additionally, the effects of virtual nature exposure compared to a virtual control e...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9815073/ https://www.ncbi.nlm.nih.gov/pubmed/36604527 http://dx.doi.org/10.1038/s41598-022-26750-6 |
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author | Mostajeran, Fariba Fischer, Marvin Steinicke, Frank Kühn, Simone |
author_facet | Mostajeran, Fariba Fischer, Marvin Steinicke, Frank Kühn, Simone |
author_sort | Mostajeran, Fariba |
collection | PubMed |
description | Previous research has shown that exposure to immersive virtual nature environments is able to induce positive affective and physiological effects. However, research on the effects on cognitive performance is scarce. Additionally, the effects of virtual nature exposure compared to a virtual control environment with a comparable amount of virtual objects have not been examined so far. Therefore, we conducted an experiment with 27 participants to study the psychological effects of such exposure. The virtual nature consisted of a 3D model of a typical forest environment, whereas the control environment was an abstract replication of the virtual forest environment. In both environments, a virtual wooden cart was used to transport the users from the start to the end of the virtual road. The typical background noise of moving such a cart was integrated into both environments as well. In addition, the virtual nature environment included typical forest sounds in the background, whereas the control condition did not have such background sounds. Both environments were compared with regard to their effects on cognitive performance (using trail making tests (TMTA, TMTB, and TMTB-A) as well as digit span forward and digit span backward tests), perceived restorativeness, mood, stress, sense of presence, and simulator sickness. The results showed that in comparison to the control environment, exposure to the virtual nature resulted in significantly higher cognitive performance, higher perceived restorativeness, higher positive affect, higher sense of presence, lower perceived stress, and lower simulator sickness. |
format | Online Article Text |
id | pubmed-9815073 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-98150732023-01-05 Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition Mostajeran, Fariba Fischer, Marvin Steinicke, Frank Kühn, Simone Sci Rep Article Previous research has shown that exposure to immersive virtual nature environments is able to induce positive affective and physiological effects. However, research on the effects on cognitive performance is scarce. Additionally, the effects of virtual nature exposure compared to a virtual control environment with a comparable amount of virtual objects have not been examined so far. Therefore, we conducted an experiment with 27 participants to study the psychological effects of such exposure. The virtual nature consisted of a 3D model of a typical forest environment, whereas the control environment was an abstract replication of the virtual forest environment. In both environments, a virtual wooden cart was used to transport the users from the start to the end of the virtual road. The typical background noise of moving such a cart was integrated into both environments as well. In addition, the virtual nature environment included typical forest sounds in the background, whereas the control condition did not have such background sounds. Both environments were compared with regard to their effects on cognitive performance (using trail making tests (TMTA, TMTB, and TMTB-A) as well as digit span forward and digit span backward tests), perceived restorativeness, mood, stress, sense of presence, and simulator sickness. The results showed that in comparison to the control environment, exposure to the virtual nature resulted in significantly higher cognitive performance, higher perceived restorativeness, higher positive affect, higher sense of presence, lower perceived stress, and lower simulator sickness. Nature Publishing Group UK 2023-01-05 /pmc/articles/PMC9815073/ /pubmed/36604527 http://dx.doi.org/10.1038/s41598-022-26750-6 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Mostajeran, Fariba Fischer, Marvin Steinicke, Frank Kühn, Simone Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title | Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title_full | Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title_fullStr | Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title_full_unstemmed | Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title_short | Effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
title_sort | effects of exposure to immersive computer-generated virtual nature and control environments on affect and cognition |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9815073/ https://www.ncbi.nlm.nih.gov/pubmed/36604527 http://dx.doi.org/10.1038/s41598-022-26750-6 |
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