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Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom

Boredom is the phenomenon most adolescent students have been struggling with, especially during the pandemic; they were regularly mandated to stay in a new normal way. This research aimed to study the life experience of boredom towards online activities leading to dysfunctional behaviours of teens,...

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Autor principal: Chansaengsee, Sovaritthon
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer Netherlands 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9816524/
http://dx.doi.org/10.1007/s10212-022-00673-2
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author Chansaengsee, Sovaritthon
author_facet Chansaengsee, Sovaritthon
author_sort Chansaengsee, Sovaritthon
collection PubMed
description Boredom is the phenomenon most adolescent students have been struggling with, especially during the pandemic; they were regularly mandated to stay in a new normal way. This research aimed to study the life experience of boredom towards online activities leading to dysfunctional behaviours of teens, to survey the preference for online learning methods of Thai adolescent students, and to create a virtual reality classroom for English writing classes. The first study, transcendental phenomenology, included ten teens between 13 and 18 years old selected by purposive sampling. In study, 285 Thai teens were recruited to answer the questionnaire, and the last phase included five experts to discuss the strategies for creating a VR classroom. The research findings indicated that most adolescent students experiencing boredom with online activities defined “boredom” in two ways: blackout and refuelling. The experiences of boredom during COVID-19 led to dysfunctional behaviours such as cheating, aggression, and procrastination. The essence appeared to be two conterminous elements: boredom towards “contents” and “forms”. The survey research findings indicated that almost 50% of the respondents preferred online learning in the form of virtual reality. The researcher, hence, created a four-station-learning VR classroom for English writing class, considering four elements: contents and learning activities, environmental design, multimedia invention, and online platform. All discoveries can be applied to many fields, such as behavioural science, psychology, education, and science and technology, to ignite the idea and enhance online learning to become more motivating and reduce adolescent students’ boredom.
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spelling pubmed-98165242023-01-06 Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom Chansaengsee, Sovaritthon Eur J Psychol Educ Article Boredom is the phenomenon most adolescent students have been struggling with, especially during the pandemic; they were regularly mandated to stay in a new normal way. This research aimed to study the life experience of boredom towards online activities leading to dysfunctional behaviours of teens, to survey the preference for online learning methods of Thai adolescent students, and to create a virtual reality classroom for English writing classes. The first study, transcendental phenomenology, included ten teens between 13 and 18 years old selected by purposive sampling. In study, 285 Thai teens were recruited to answer the questionnaire, and the last phase included five experts to discuss the strategies for creating a VR classroom. The research findings indicated that most adolescent students experiencing boredom with online activities defined “boredom” in two ways: blackout and refuelling. The experiences of boredom during COVID-19 led to dysfunctional behaviours such as cheating, aggression, and procrastination. The essence appeared to be two conterminous elements: boredom towards “contents” and “forms”. The survey research findings indicated that almost 50% of the respondents preferred online learning in the form of virtual reality. The researcher, hence, created a four-station-learning VR classroom for English writing class, considering four elements: contents and learning activities, environmental design, multimedia invention, and online platform. All discoveries can be applied to many fields, such as behavioural science, psychology, education, and science and technology, to ignite the idea and enhance online learning to become more motivating and reduce adolescent students’ boredom. Springer Netherlands 2023-01-06 /pmc/articles/PMC9816524/ http://dx.doi.org/10.1007/s10212-022-00673-2 Text en © Instituto Universitário de Ciências Psicológicas, Sociais e da Vida 2023, Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law. This article is made available via the PMC Open Access Subset for unrestricted research re-use and secondary analysis in any form or by any means with acknowledgement of the original source. These permissions are granted for the duration of the World Health Organization (WHO) declaration of COVID-19 as a global pandemic.
spellingShingle Article
Chansaengsee, Sovaritthon
Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title_full Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title_fullStr Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title_full_unstemmed Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title_short Boredom in online activity during COVID-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
title_sort boredom in online activity during covid-19 outbreak causing dysfunctional behaviors of adolescent students: phenomenological study to the creation of virtual reality classroom
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9816524/
http://dx.doi.org/10.1007/s10212-022-00673-2
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