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Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring

Gaming is a popular but possibly problematic activity among college students. To distinguish gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff. Two studies were conducted that aimed to explore portraits of gamers with PGB in college campuses. The first study...

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Detalles Bibliográficos
Autores principales: Chang, Shan-Mei, Lin, Sunny S. J.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9819251/
https://www.ncbi.nlm.nih.gov/pubmed/36613121
http://dx.doi.org/10.3390/ijerph20010798
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author Chang, Shan-Mei
Lin, Sunny S. J.
author_facet Chang, Shan-Mei
Lin, Sunny S. J.
author_sort Chang, Shan-Mei
collection PubMed
description Gaming is a popular but possibly problematic activity among college students. To distinguish gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff. Two studies were conducted that aimed to explore portraits of gamers with PGB in college campuses. The first study selected 20 college students, diagnosed with problematic gaming behaviors, from a longitudinal dataset and semi-structured interviews were conducted for a systematic description of long-term PGB. The second study selected four personas with the richest coding data of internet addiction and depression from 20 gamers. The profiles and life experiences of the personas showed changing processes of gaming motives and push–pull–mooring effects across the years. “Loss of purpose in life” and “desperate to escape from stress or boredom in the real world” were the important push effects. Mooring effects revealed their addiction or depression symptoms and the process of developing the addiction. The dynamics of “push”, “pull”, and “mooring” effects were clearly indicated in the results suggesting PGB might be a long-term coping strategy and a consequence of depression and loneliness. Dealing with depression and finding real-life goals could help PGB gamers to change the dynamics of their gaming motives and push–pull–mooring effects. The results may help develop interventions for gamers with problematic gaming behaviors.
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spelling pubmed-98192512023-01-07 Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring Chang, Shan-Mei Lin, Sunny S. J. Int J Environ Res Public Health Article Gaming is a popular but possibly problematic activity among college students. To distinguish gamers with potential problematic gaming behaviors (PGB) is crucial to mental health staff. Two studies were conducted that aimed to explore portraits of gamers with PGB in college campuses. The first study selected 20 college students, diagnosed with problematic gaming behaviors, from a longitudinal dataset and semi-structured interviews were conducted for a systematic description of long-term PGB. The second study selected four personas with the richest coding data of internet addiction and depression from 20 gamers. The profiles and life experiences of the personas showed changing processes of gaming motives and push–pull–mooring effects across the years. “Loss of purpose in life” and “desperate to escape from stress or boredom in the real world” were the important push effects. Mooring effects revealed their addiction or depression symptoms and the process of developing the addiction. The dynamics of “push”, “pull”, and “mooring” effects were clearly indicated in the results suggesting PGB might be a long-term coping strategy and a consequence of depression and loneliness. Dealing with depression and finding real-life goals could help PGB gamers to change the dynamics of their gaming motives and push–pull–mooring effects. The results may help develop interventions for gamers with problematic gaming behaviors. MDPI 2023-01-01 /pmc/articles/PMC9819251/ /pubmed/36613121 http://dx.doi.org/10.3390/ijerph20010798 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Chang, Shan-Mei
Lin, Sunny S. J.
Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title_full Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title_fullStr Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title_full_unstemmed Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title_short Developing Personas of Gamers with Problematic Gaming Behavior among College Students Based on Qualitative Data of Gaming Motives and Push–Pull–Mooring
title_sort developing personas of gamers with problematic gaming behavior among college students based on qualitative data of gaming motives and push–pull–mooring
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9819251/
https://www.ncbi.nlm.nih.gov/pubmed/36613121
http://dx.doi.org/10.3390/ijerph20010798
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