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Problematic Video Game Use and Mental Health among Spanish Adolescents
Current scientific evidence points to the importance of studying the link between mental health and problematic video game use in adolescents. The aim of this study was to analyse the correlation between gender and stage of adolescence and problematic video game use, as well as to study the correlat...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9819682/ https://www.ncbi.nlm.nih.gov/pubmed/36612670 http://dx.doi.org/10.3390/ijerph20010349 |
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author | García-Gil, María Ángeles Fajardo-Bullón, Fernando Rasskin-Gutman, Irina Sánchez-Casado, Inmaculada |
author_facet | García-Gil, María Ángeles Fajardo-Bullón, Fernando Rasskin-Gutman, Irina Sánchez-Casado, Inmaculada |
author_sort | García-Gil, María Ángeles |
collection | PubMed |
description | Current scientific evidence points to the importance of studying the link between mental health and problematic video game use in adolescents. The aim of this study was to analyse the correlation between gender and stage of adolescence and problematic video game use, as well as to study the correlation between internalizing and externalizing symptomatology, prosocial behaviour and video game use, and the correlation between video gaming and mental health issues in Spanish 12- to 18-year-olds (M = 14.51; SD = 1.57). For this purpose, the Strengths and Difficulties Questionnaire (SDQ) and the Video Game-Related Experiences Questionnaire (VGEQ) were administered to 1448 secondary school students in Extremadura (Spain), of which 50.8% were women and 49.8% men. The results show that (a) males present more problematic video game use, (b) prosocial behaviour negatively correlates with problematic video game use, and (c) mental health issues and problematic video game use correlate in a negative way. However, the stage of adolescence was not seen to have any effect on the problematic video game use. In conclusion, this study points the effects that problematic video game use can have on the mental health of adolescents and the possible protective role that prosocial behaviours can have on the prevention of problematic video game use. |
format | Online Article Text |
id | pubmed-9819682 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-98196822023-01-07 Problematic Video Game Use and Mental Health among Spanish Adolescents García-Gil, María Ángeles Fajardo-Bullón, Fernando Rasskin-Gutman, Irina Sánchez-Casado, Inmaculada Int J Environ Res Public Health Article Current scientific evidence points to the importance of studying the link between mental health and problematic video game use in adolescents. The aim of this study was to analyse the correlation between gender and stage of adolescence and problematic video game use, as well as to study the correlation between internalizing and externalizing symptomatology, prosocial behaviour and video game use, and the correlation between video gaming and mental health issues in Spanish 12- to 18-year-olds (M = 14.51; SD = 1.57). For this purpose, the Strengths and Difficulties Questionnaire (SDQ) and the Video Game-Related Experiences Questionnaire (VGEQ) were administered to 1448 secondary school students in Extremadura (Spain), of which 50.8% were women and 49.8% men. The results show that (a) males present more problematic video game use, (b) prosocial behaviour negatively correlates with problematic video game use, and (c) mental health issues and problematic video game use correlate in a negative way. However, the stage of adolescence was not seen to have any effect on the problematic video game use. In conclusion, this study points the effects that problematic video game use can have on the mental health of adolescents and the possible protective role that prosocial behaviours can have on the prevention of problematic video game use. MDPI 2022-12-26 /pmc/articles/PMC9819682/ /pubmed/36612670 http://dx.doi.org/10.3390/ijerph20010349 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article García-Gil, María Ángeles Fajardo-Bullón, Fernando Rasskin-Gutman, Irina Sánchez-Casado, Inmaculada Problematic Video Game Use and Mental Health among Spanish Adolescents |
title | Problematic Video Game Use and Mental Health among Spanish Adolescents |
title_full | Problematic Video Game Use and Mental Health among Spanish Adolescents |
title_fullStr | Problematic Video Game Use and Mental Health among Spanish Adolescents |
title_full_unstemmed | Problematic Video Game Use and Mental Health among Spanish Adolescents |
title_short | Problematic Video Game Use and Mental Health among Spanish Adolescents |
title_sort | problematic video game use and mental health among spanish adolescents |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9819682/ https://www.ncbi.nlm.nih.gov/pubmed/36612670 http://dx.doi.org/10.3390/ijerph20010349 |
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