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Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic

Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pandemic and the association with psychiatric traits and major types of anxiety categories. Method: 1067 young adults participated in both wave 3 (2018) and wave 4 (2021) of the SALVe Cohort. Association...

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Autores principales: Mohamed, Mohamed S., Rukh, Gull, Schiöth, Helgi B., Vadlin, Sofia, Olofsdotter, Susanne, Åslund, Cecilia, Nilsson, Kent W.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2022
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9820879/
https://www.ncbi.nlm.nih.gov/pubmed/36615049
http://dx.doi.org/10.3390/jcm12010249
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author Mohamed, Mohamed S.
Rukh, Gull
Schiöth, Helgi B.
Vadlin, Sofia
Olofsdotter, Susanne
Åslund, Cecilia
Nilsson, Kent W.
author_facet Mohamed, Mohamed S.
Rukh, Gull
Schiöth, Helgi B.
Vadlin, Sofia
Olofsdotter, Susanne
Åslund, Cecilia
Nilsson, Kent W.
author_sort Mohamed, Mohamed S.
collection PubMed
description Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pandemic and the association with psychiatric traits and major types of anxiety categories. Method: 1067 young adults participated in both wave 3 (2018) and wave 4 (2021) of the SALVe Cohort. Associations with psychiatric symptoms and anxiety were examined using logistic regression and Chi-square tests. Results: Problematic gaming decreased by 1.3 percentage points to 23.2% since the start of the pandemic, while problematic gambling increased by 0.9 percentage points to 6.5% in w4. Average time spent playing video games/day decreased from 2.2 h (w3) to 1.7 h (w4), while increases in gaming activity were associated with worsened feelings of loneliness (p = 0.002), depression (p < 0.001), and anxiety (p < 0.01) during the pandemic. Predictors for problematic gaming at w4 were previous problematic gaming and social anxiety (p = < 0.001 and 0.01, respectively). Moreover, previous problem gambling also predicted problem gambling at w4 p < 0.001. All anxiety categories were associated with both problematic gaming and gambling when adjusted for age and sex. However, after adjusting for depression and insomnia, social anxiety was associated with problematic gaming (p < 0.001), while panic was associated with problem gambling (p < 0.001). Conclusion: Overall, problematic gaming has decreased since the start of the pandemic, while problem gambling has increased. Worsened feelings of loneliness, depression, and anxiety during the pandemic are associated with increased gaming. Moreover, the association between problematic gaming and gambling and anxiety is independent of depression and sleep problems.
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spelling pubmed-98208792023-01-07 Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic Mohamed, Mohamed S. Rukh, Gull Schiöth, Helgi B. Vadlin, Sofia Olofsdotter, Susanne Åslund, Cecilia Nilsson, Kent W. J Clin Med Article Aim: To study the prevalence and patterns of problematic gaming and gambling during the COVID-19 pandemic and the association with psychiatric traits and major types of anxiety categories. Method: 1067 young adults participated in both wave 3 (2018) and wave 4 (2021) of the SALVe Cohort. Associations with psychiatric symptoms and anxiety were examined using logistic regression and Chi-square tests. Results: Problematic gaming decreased by 1.3 percentage points to 23.2% since the start of the pandemic, while problematic gambling increased by 0.9 percentage points to 6.5% in w4. Average time spent playing video games/day decreased from 2.2 h (w3) to 1.7 h (w4), while increases in gaming activity were associated with worsened feelings of loneliness (p = 0.002), depression (p < 0.001), and anxiety (p < 0.01) during the pandemic. Predictors for problematic gaming at w4 were previous problematic gaming and social anxiety (p = < 0.001 and 0.01, respectively). Moreover, previous problem gambling also predicted problem gambling at w4 p < 0.001. All anxiety categories were associated with both problematic gaming and gambling when adjusted for age and sex. However, after adjusting for depression and insomnia, social anxiety was associated with problematic gaming (p < 0.001), while panic was associated with problem gambling (p < 0.001). Conclusion: Overall, problematic gaming has decreased since the start of the pandemic, while problem gambling has increased. Worsened feelings of loneliness, depression, and anxiety during the pandemic are associated with increased gaming. Moreover, the association between problematic gaming and gambling and anxiety is independent of depression and sleep problems. MDPI 2022-12-29 /pmc/articles/PMC9820879/ /pubmed/36615049 http://dx.doi.org/10.3390/jcm12010249 Text en © 2022 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Mohamed, Mohamed S.
Rukh, Gull
Schiöth, Helgi B.
Vadlin, Sofia
Olofsdotter, Susanne
Åslund, Cecilia
Nilsson, Kent W.
Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title_full Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title_fullStr Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title_full_unstemmed Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title_short Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
title_sort worsened anxiety and loneliness influenced gaming and gambling during the covid-19 pandemic
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9820879/
https://www.ncbi.nlm.nih.gov/pubmed/36615049
http://dx.doi.org/10.3390/jcm12010249
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