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The development of virtual healing environment in VR platform

The purpose of this research is to build a healing environment that can be experienced through virtual reality (VR) to reduce stress levels of the user because of the lengthy period of COVID-19 pandemic that forced people to stay at home. The healing environment is created based on several theories...

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Detalles Bibliográficos
Autores principales: Juliantino, Chris, Nathania, Mega Putri, Hendarti, Religiana, Darmadi, Herru, Suryawinata, Bonny A
Formato: Online Artículo Texto
Lenguaje:English
Publicado: The Author(s). Published by Elsevier B.V. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9829429/
https://www.ncbi.nlm.nih.gov/pubmed/36643173
http://dx.doi.org/10.1016/j.procs.2022.12.141
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author Juliantino, Chris
Nathania, Mega Putri
Hendarti, Religiana
Darmadi, Herru
Suryawinata, Bonny A
author_facet Juliantino, Chris
Nathania, Mega Putri
Hendarti, Religiana
Darmadi, Herru
Suryawinata, Bonny A
author_sort Juliantino, Chris
collection PubMed
description The purpose of this research is to build a healing environment that can be experienced through virtual reality (VR) to reduce stress levels of the user because of the lengthy period of COVID-19 pandemic that forced people to stay at home. The healing environment is created based on several theories on the principles of Healing Environments related to Architectural design. And as for the development of the simulation software, it is using the method of Extreme Programming that is based on Agile principle that combined with Architectural design flow. The VR is targeted to run optimally in low-end devices with cardboard and common Bluetooth controller so that it can be accessed inclusively. The evaluation is conducted using a user acceptance test with expert judgment and survey to 32 respondents. The findings are that they enjoyed the simulation because of the guidance is clear and the virtual environment looks more real compared to others that looks cartoonish.
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spelling pubmed-98294292023-01-10 The development of virtual healing environment in VR platform Juliantino, Chris Nathania, Mega Putri Hendarti, Religiana Darmadi, Herru Suryawinata, Bonny A Procedia Comput Sci Article The purpose of this research is to build a healing environment that can be experienced through virtual reality (VR) to reduce stress levels of the user because of the lengthy period of COVID-19 pandemic that forced people to stay at home. The healing environment is created based on several theories on the principles of Healing Environments related to Architectural design. And as for the development of the simulation software, it is using the method of Extreme Programming that is based on Agile principle that combined with Architectural design flow. The VR is targeted to run optimally in low-end devices with cardboard and common Bluetooth controller so that it can be accessed inclusively. The evaluation is conducted using a user acceptance test with expert judgment and survey to 32 respondents. The findings are that they enjoyed the simulation because of the guidance is clear and the virtual environment looks more real compared to others that looks cartoonish. The Author(s). Published by Elsevier B.V. 2023 2023-01-10 /pmc/articles/PMC9829429/ /pubmed/36643173 http://dx.doi.org/10.1016/j.procs.2022.12.141 Text en © 2022 The Author(s). Published by Elsevier B.V. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active.
spellingShingle Article
Juliantino, Chris
Nathania, Mega Putri
Hendarti, Religiana
Darmadi, Herru
Suryawinata, Bonny A
The development of virtual healing environment in VR platform
title The development of virtual healing environment in VR platform
title_full The development of virtual healing environment in VR platform
title_fullStr The development of virtual healing environment in VR platform
title_full_unstemmed The development of virtual healing environment in VR platform
title_short The development of virtual healing environment in VR platform
title_sort development of virtual healing environment in vr platform
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9829429/
https://www.ncbi.nlm.nih.gov/pubmed/36643173
http://dx.doi.org/10.1016/j.procs.2022.12.141
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