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The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults

OBJECTIVES: In this study, I have tested the following hypothesis: Playing a mobile game for an appropriate length of time results in a stronger sense of happiness (well-being) than not playing at all. METHODS: I used the questionnaires data from 5000 participants. Well-being was measured using the...

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Detalles Bibliográficos
Autor principal: Yamaguchi, Shinichi
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9834791/
https://www.ncbi.nlm.nih.gov/pubmed/36643208
http://dx.doi.org/10.1177/20503121221147842