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The relationship between playing video games on mobile devices and well-being in a sample of Japanese adolescents and adults
OBJECTIVES: In this study, I have tested the following hypothesis: Playing a mobile game for an appropriate length of time results in a stronger sense of happiness (well-being) than not playing at all. METHODS: I used the questionnaires data from 5000 participants. Well-being was measured using the...
Autor principal: | Yamaguchi, Shinichi |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
SAGE Publications
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9834791/ https://www.ncbi.nlm.nih.gov/pubmed/36643208 http://dx.doi.org/10.1177/20503121221147842 |
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